This book could've have been better given the universe it is set in. The book for me felt a little too linear and not enough emphasis on the character development. It just felt it was moving from one place to another far too quickly.
When the book begins, we (the reader) are given an introduction to the Warcraft universe with what had happened in the first three games (Warcraft: Orcs and Humans, Warcraft II: Tides of Darkness and Warcraft III: Reign of Chaos) with a brief history lesson for those who haven't followed the story. This, I found, was actually good to put in as it helps the reader get up to speed with the Warcraft Universe.
But after this, there's no solid pace to the actual plot itself. Sure, stuff happens and people get injured, but it feels uninspiring. It's like "Character A meets Character B who both go to Place A to meet Characters C & D. Characters A, B, C & D meet Villain A and his Henchmen" type of scenario, it's very generic. Even the characters themselves are typical fantasy types with dragons, undead, armour-clad male warriors and scantily-clad females. Given the diversity of the characters that can be created in Warcraft, I don't know why they went with the typical fantasy stereotypes.
Don't get me wrong, Jae-Hwan Kim's artwork is superb as he has got some real artistry skill with the characters he has drawn. But even so, it still doesn't help the book. The front cover shows the vibrance in the Warcraft universe with its use of colour whereas the pages themselves are shown in black and white, which, in my view, dulls the story and the feel of the Warcraft universe.
The book itself is not bad nor is it good, the characters and plot are not poor, but they're not inspired; they exist just to exist. For a universe like Warcraft, this book should have had the plot and character development padded out a lot more than what has been shown.