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Customer Review

9 of 12 people found the following review helpful
1.0 out of 5 stars I really wanted to like this, 14 Nov. 2013
This review is from: Batman: Arkham Origins (PS3) (Video Game)
The Arkham games created by Rocksteady tops the list as my favourite franchise on any platform. I bought Arkham Asylum and Arkham City upon the day of their release and so far are the only games for which I have purchased DLC.

So when Arkham Origins was announced I was immediately excited (and, I admit, a little nervous when I saw the developers were not Rocksteady but a different company). I purchased the game on the day of release, not reading any reviews as I had the complete faith in the franchise and also wanted to avoid spoilers.

Now I wish I had waited and done some research on the product. WB Montreal have published what can only be described as a half-finished, broken product.

The glitches that infest this game are too many to list and an alarmingly large amount of them are absolutely game-breaking, ensuring that the player is stuck and unable to continue the game. In just 10 hours of gameplay spread out over 8 days I ran into following bugs and glitches:

a free-fall glitch (game breaking)
frozen screen (game breaking)
corrupted save files (game breaking)
missing save files (game breaking)
miscoloration of screen during certain sequences
dialogue/sound that didn't match Picture
teleporting/glitching enemies
darkening of the screen

When any of the game breaking glitches occured I had to start over and when my game froze on my 7th attempt to complete the game (I never managed to finish it) I simply gave up. Going through the message boards on the official game site I saw that a lot (and I mean A LOT) of people experienced the same glitches I did and indeed many others that I have thankfully been spared. WB Montreal (the developers) treat the issues raised with silence and so far no action has been taken to correct or fix the problems. No player has been offered any compensation and been denied refunds both from WB Montreal and the store where they purchased the game. I suspect the game was put out in a rush and therefore in an unfinished state (with the developers being fully aware of the faults since they can't possibly have missed this during testing... if any testing was actually done). The glitches, along with many other in-game issues that aren't actually bugs but seem like half-finished missions and situations, solidify my suspicion that the game was raced to release to get ahead of the next-gen consoles' release.

Aside from the bugs, glitches and related issues; the story (or the amount I actually managed to complete) seems bland and uninspired with a few highlights. I like the design of the characters and the environment. Most moves, gadgets and missions are more or less carbon copies of Arkham City's moves, gadgets and missions but I can live with that. What really annoys me also though, is the decision to alter the combat system which has been one of the franchise's great strengths. It now feels restrictive, heavy and without flow. I gave this game 1 star... without the various bugs and glitches I would happily have given it 3 maybe even 4... but I did not pay 75$ to be a beta-tester for a half-finished product.

This game is now the reason why I will never again pre-order or buy a game upon release date, I will wait for reviews and bug/damage reports. It is, by far, the most expensive frisbee I have ever bought.
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