Shadow of the Collosus is a original concept for a game, which is quite a rare thing these days. The game has you riding accross a huge landscape on horse back, guided by sunlight reflected off your magical sword. You must find and destroy 16 massive beasts which roam this massive land. Why? To revive a dead girl. And repeat. You follow the same routine for each and every collosi, with no other foes inbetween, which is just as well. If the developers would have tagged on some enemies inbetween the main battles it just would have been an unneccessary diversion and would have fractured the pace of things.
Dont expect the game landscape to be anything like, say, San Andreas for example. It is huge,yes, but your not going to be compelled to explore every nook and cranny of this environment.
It can be a pain to find the collosi too, you are often led to sheer cliff faces or immpassible gorges and get lost in this enormous world which can be a chore to get out of. Your trusty steed is a joy to ride and feels like you are actually riding a horse.
The game really comes alive when you eventually come across one of the various collosi, which range from massive lumbering, hairy trolls, to giant birds and smaller bull sized terrors. You somehow have to mount these beasts, which is where some of the puzzling elements come into the game. For example you might have to scale some ruins and jump onto the collosuses' sholders from above. You then have to grip on for dear life unless you will fall off for sure. The collosi have various weak points dotted around their bodies which wou must stab to kill the collosi. When you see one of these magnificent beasts falling heavily to the geound with bone crunching force, dead, you actually feel sorry for them and you actually question yourself about killing your enemy. How many video games make you feel like that?
There are some slight gripes though, like getting lost in the huge world (the horrifficly bad map doesn't help things) the controlls feel alien at first (but you soon warm to them) and the frame rate makes the game look jumpy from time to time. Oh, and the last collosi (without wanting to reveal too much) is a an absolute nighmare to defeat, with a hugely fiddly section where you have to climb on its hands. Be warned.
Overall, in a market which is dominated by gritty urban tripe like the utter rubbish 50 cent bulletproof, its nice to leave behind the drab, grey, urine soaked, carbord box inhabited alleyways. Its nice to say "save it for another day, homie" and wave good by to modded up sports cars and sweary "adult" cutscenes and a cast of cliched characters who no one even cares about. Dont get me wrong, San Andreas is my all time favorite game, but isnt it nicer, for once, to play a beautiful magestic labour of love? And not some second rate unoriginal GTA clone? I think so.