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Customer Review

on 26 August 2014
It's about the closest you'll get to being Mad Max (for now).

Borrowing heavily from both Half Life 2 and Fallout, it's pinching content from sources with impeccable pedigree. And, as if to nod to both those titles, it places itself slap-bang in the middle ground between both. It's not an FPS - it's more than that (although not a MASSIVE amount more). Neither is it an RPG. It takes the best of both - and largely ditches the boring bits - and fuses them into something a little more playable, where you feel as if you do have control of your own destiny but without the tedious exploration to do.
Although you couldn't accuse RAGE of being an "on-rails" shooter of the likes of HL2 (and various others), it's actually a bunch of "on-rails" set-piece missions within a free-roaming RPG-lite environment, allowing you the (apparent) freedom to build your character.
Now the biggest issue for me is the one I've just hit; I just completed this game, on the first go, thinking I must be about halfway through. And I'm absolutely not some FPS demi-god, but that last mission was just too easy. Coming from a background of prudent ammo-conservation (essential in the HL universe) it was a walk in the park. And, given the relatively similar difficulty of other similar FPS-style games, rather than the vanilla "normal" difficulty this was very much in the "easy" category.
The second issue is with the story, and that's related to the first. I wanted to find out what happens, I wanted to move on to the next town and get further into the game and discover more about what's been going on (or, as in the HL world, discover more tantalising snippets without every seeing the full picture). Instead the story is spoon-fed with no finesse.
The third issue is the fact it feels like a console port - and I suspect it is. Spin around on the spot and you'll see lo-res textures resolve into their hi-res counterparts in far too long a time. The first copy I bought was on PS3, but I can't seem to get on with FPS on joypads. But joypads are great for lazy developers because you know exactly what the maximum rate of "look" is on a joypad, and so you can cache textures in a way that you can't get away with on a premium PC title. These glitches appear to bely console origins, and it just grates all the way through the game.
So, in a nutshell, by all means this is a bargain for under a fiver. In fact, it's a bargain for under a tenner. But at full price I'd have felt let down.
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