3 of 7 people found the following review helpful
Excellent book explaining theory of 3D graphics programming,
By A Customer
This review is from: 3D Graphics Programming: Games and Beyond (Paperback)
This book is excellent if you're interested in the area of 3D graphics programming. Although the book mentions C programming on the front cover there is in fact very little code contained within the book as it is mostly theory that could apply to any language.
The theory covers virtually every aspect of programming a 3D engine, including transformations, rasterization, clipping, viewing, modelling, hidden surface removal, lighting, etc. Basically everything you need to program an advanced 3D engine from scratch.
Bang-up-to-date and essential for anyone interested in 3D graphics programming, this will be placed permanently next to your computer in the daytime and next to your bed in the night time.