This game definitely owes something to the likes of "Dishonored", "Assassin's Creed", Resident Evil 4, etc.
You are judged at the end of each "chapter" by how sneaky you've been in achieving your goal.
- "predator" - death and destruction lies in your wake.
- "opportunist" - you mix sneaking around with a good bit of head bashing.
- "ghost" - virtually unseen, your presence might raise suspicion every now and again but you rarely have to brain someone.
You would think that "predator" would be an easy achievement and to a degree it is but the guards are tough to beat right from the start and that means that you will get the old RE screen "you are dead!" and have to endure several restarts from the last save point.
Which brings me to another issue with the game - it is load screen heavy. You move from one area to another - load screen. You force open a window for a little robbery and ... load screen. You pick the lock of a door and, you guessed it, load screen. There are so many load screen points that it did become invasive and broke up the enjoyment of the game for me.
The game is very much in the shoes of Dishonored but it lacks the fascination of Dunwall and the story which went with it. Unfortunately it looks like a toddler has gotten into mummy's high heels and make up.
As with "Dishonored" you are in a steampunk-type city ruled by those who have only themselves. Here you play "Garrett", a professional thief for hire living in a city where the ordinary man, woman and child is subjugated by those in power and by the all-consuming "gloom". Yet rebellion is brewing in the downtrodden populous but this won't help Garrett as he is not seen as one of them and will turn on him just as quickly as the city guards would. These rebels are following a man who may or may not be the saviour that they think he is.
Hmm, where I have seen that story line before - dark steampunk city, corrupt officials, plague, saviour(s) who may not be so good, only one man can reluctantly save the city ... Dishonored anyone.
So we climb up buildings and run along rooftops (like with Assassin's Creed); we solve problems (Resident Evil, DIshonored), we sneak past the guards to reach our goal (Assassin's Creed, Dishonored). Yep it's all been done before, and done better - and yet this is still an enjoyable (if not frustrating) game.
The only way to advance your weaponry is to steal items of value and buy them from a Merchant (not quite as creepy as the one in RE4). There are no experience points for upgrading items which is a shame - it's just a case of rob anyone if you want goodies from the weirdo merchant man.
The game is full of sneaking and/or fighting along with mini puzzles and lock-pick puzzles and it can be a good way to pass the time. It won't be in my top games but I will play it again when I need a change.