This game (which I just picked up for the DS) is one of the many spawn of the surprisingly successful "Brain Training", in this case a clone produced by Ubisoft, who are a company that I have at least heard of.
The general format and style is really ripped straight from Brain Training: a quick graphable challenge intended to be done daily to show how much the game has improved your life; a number of puzzle-like mini-games (most of which are initially "locked") to "train" on in order to improve your score; a handful of non-"training" but presumably thematically similar "bonus" games; and a rather chatty guide character.
I'm going to start by mentioning what's bad: the game unlocks things based (apparently) on how much you play (fair enough), but unfortunately after playing through all the initially-available mini-games (all five of them) once, nothing is unlocked, so if you didn't like them much, too bad, you'll have to play them some more in order to access the other games. This also suffers somewhat from the same problem that often plagues touch-screen games: if your hand/eye coordination is a little off (or you have inscrutable handwriting) then some of the games just won't like you - but thankfully that doesn't apply to the initial set available to you.
The initial set of mini-games includes a simple visual logic game ("balance"), an annoying addition/subtraction game ("trout route"), a trivial but somewhat poorly controlled memory game ("traveling"), a cute little visual perception/count-the-whatever game ("ascending"), and an inexplicably-different stuff-dropping-down-the-screen game ("catching"). It's basically all drag-a-line or jab-to-select games of one kind or another, but they are more fun and less input-sensitive than Brain Training.
The real difference that this game brings to the table, though, is the "stress testing", which does very similar games but under more pressure in order to gauge your level of stress or something. This includes it obscuring the screen somewhat during "ascending", having to tap to stop mice reaching the top of the screen while doing a pattern completion problem, having to do two games side-by-side, and having to do arithmetic while a rather angry and demanding character tells you what to do. It's very much as crazy and fun as it sounds.
One final thing to note: the music is pretty funky, which is quite unusual for a puzzle game.
So, if you want the best of this kind of game then you're probably better off with Brain Training or More Brain Training, but this game is a quite reasonable substitute, particularly if you're sick of rock-paper-scissors or trying to scrawl letters, numbers and symbols on the screen.
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