8 of 10 people found the following review helpful
Only worth it for the Chasm City Completists,
This review is from: Diamond Dogs, Turquoise Days: Tales from the Revelation Space Universe (GOLLANCZ S.F.) (Hardcover)
Older readers, do you remember those turgid "adventure" games from the early '80s home computer boom? The games were essentially linear - while they gave the impression of being a whole universe where you could choose your own actions, you soon discovered there was only one way forward and one way back, and to move forward you had to solve a puzzle, usually involving giving the magic turnip to the wizard while standing on your head, or something like that. Well, that's how "Diamond Dogs", the first story in this pair of novellas, reads. ("Novella" - what a lovely term. Surely only in SF do novellas and novelettes live on as literary forms.) Our motley crew of heroes make their way through the rooms of a Mysterious Alien Tower, forced to solve an IQ-test-style puzzle at each doorway, with vicious consequences if things go wrong. While nominally set in Reynolds' Revelation Space universe, it could be anywhere really. Dull and predictable. "Turquoise Days", on the other hand, fair brims with imagination, and while the ending is contrived, the scenery is nice along the way, and the story adds depth to the Revelation space milieu. So, worth it if you've read Reynolds' other works and would like to know more about the Pattern Jugglers. Otherwise, taken as a package, disappointingly lightweight.