What you find in the book: - Many commercial comments. something like "the version 3 of 3DS max was designed to boost your productivity". - General and boring examples. What you won't find: - A description of the 3DS max interface. - Where are the tools, how they work. - How to work with 3DS max. The book is big and heavy, and I said to myself: "this is the one to buy if you want to become a master with 3DS max!" How disappointed I am! To be honest I have not read all the book. I went through the chapters looking for valuable information. I found hardly nothing of some interest. Nowhere, the author describes, even briefly, the 3Ds max interface. He seems to consider this as a perequisite (why should we need the book then?). He gives general examples about modelling operations or tools without explaining carefully how to perform a particular operation, or at least where is the tool he used to achieve it. If you already know something about 3D animation, this book is not for you. The user manual and your experience will do more. If you are a novice, this book is not for you either. You won't really learn anything valuable with this one. I just found myself frustrated after having spent a few hours reading this big heavy book.