1 of 1 people found the following review helpful
Good things come in small (sprite) packages,
This review is from: Alex Kidd in miracle world - Master System - PAL (Video Game)
Alex Kidd never faired well as a mascot despite there not really being anything wrong with his design, especially considering his competition was a moustached plumber in dungarees. However the games he appeared in never really compared to the likes of Super Mario Bros. Miracle World however is the best of the bunch and a very good and immensely tough game.
It's certainly not going to win awards for graphics with small sprites and limited animation providing far less wow than any other Alex Kidd game. However it all moves at a fair rate with little sprite flicker and the size of the sprites means that more can be packed on screen at a time.
The game packs a fair amount of diversity into its levels, the first being a vertical scrolling journey down a cliff face. Then there are the vehicles you can purchase from money scattered around the levels, a bike and helicopter being the main ones which add a pleasant spin to the levels. Along with items such as temporary invincibility and a fire throwing ring that all add an extra dimension to the gaming. There are also a few journeys underwater that change things up a bit although be warned that Alex is very buoyant and seems desperate to want to float to the top all the time. There are also Janken matches that occur against bosses throughout the game, basically paper, scissors, stone. An essential item can be found that allows you to read the enemies thoughts and change your hand accordingly, however the first couple do require guess work, which is a tad unfair until you memorise their patterns.
The difficulty curve starts fairly high and then continues to raise itself into the stratosphere. It's a staunch challenge and one that I only completed a couple of times, fortunately it was fair for the most part. Not being able to back-track through a level though did make play feel a tad restricted and certainly added to the difficulty. It's not game breaking but it would've been nice to have the option to move back through a level, especially if you ended up missing some valuable money. It's typically hardcore as well, providing limited lives, no saves and a trip back to the title screen should you reach Game-over.
All in all this game is pleasantly inventive and full of nice touches and surprises. Seeing all the game has to offer requires a fair amount of dedication and several bags worth of skill but the rewards are certainly there for the taking. It's not as essential a platformer as Wonderboy 2 or 3 but is still a worthy addition to anyone's Master System collection. In fact it's a compulsory addition to anyone buying a Master System 2 as it comes built in. It's also available on the Wii Virtual Console and is well worth a punt.