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Rise as the Ripper,
This review is from: Metal Gear Rising: Revengeance (PS3) (Video Game)
S T O R Y
Set after the events of Metal Gear Solid 4, you step into the cyborg body of Raiden a.k.a. Jack the Ripper. Private military companies (PMCs) are now popping up everywhere, fuelling the war economy at an alarming rate. At the heart of this is the faction known as Desperados, escalating technological warfare into criminal territory. Allied with a peacekeeping unit, Raiden seeks out the Desperados in an attempt to halt their twisted plans for the future of terrorist warfare.
Rising is a spin-off title. As much as you miss Solid Snake you'll have to get over it! Growing out of Snake's shadow is a mammoth task, but Raiden is deserving of a solo outing and in this game proves he has the chops to make a name for himself. The underlying plot is bonkers mad, but would you expect any less from Platinum Games?
G R A P H I C S & S O U N D
Rising is a sharp-looking game from start to finish. Raiden's character model is just as badass as the cyborg's spicy personality. However, it's the lavish designs of the Desperados that are truly eye catching. The detailed battle suits of the rival cyborgs are highly imaginative and showcase the talents of Platinum's art team. Blade Mode is the real talking point here, presenting physics based slicing action via stunning animations.
Level design has been given plenty of attention, helping to incorporate stealth-based and offensive gameplay scenarios. Levels do tend to open up, urging players to venture away from obvious paths and seek out alternate ways to progress.
The highlight of the experience is the dynamic soundtrack during boss battles. Towards battle climax, the vocals for the track kicks in and sends everything into overdrive. It's a brilliant bit of design to build momentum and push the player towards victory.
G A M E P L A Y
Hacking and slashing is the name of the game, but the fantastic Blade Mode is your trusted friend. Blade Mode will allow Raiden to slice enemies into a million pieces, as time slows down for a limited period. Not only does this add greater precision and dispatch enemies much quicker, but it will also become very handy during greater challenges. Enemy weak points differ, so it becomes essential to employ accuracy when striking an enemy down. Sliced enemies will expose power units which Raiden can absorb to replenish his energy.
General combat is extremely smooth, allowing Raiden to unleash a variety of attacks via his high frequency blade. Stealth is a completely optional aspect throughout the game, but it can be essential if you wish to avoid trouble. Stalking enemies from rooftops is a great pleasure, waiting for the perfect moment to jump down and impale them never gets old. Additional weapons do become available, which become integrated into the blade combos. Wide-range, heavy and speedy attacks can all be thrown into mix to let the carnage continue during combat.
A healthy dose of upgrades and weapons perks become available as players progress. You will need at least two playthroughs to obtain all of these. Firearms and other offensive weapons can also be used to disable enemies and give yourself a little breathing room when things get a little too heated. Enemies come in all shapes and sizes - some will lose limbs and still take the fight to you! Counter-attacking is also an invaluable asset, but the timing has to be spot on.
The combat can be a little fidgety at times, lacking balance when going from defensive to offensive options. The additional melee weapons are a little disappointing and feel a little too tacked on to the combat.
O V E R A L L
Rising is a fantastic starting point in a promising future series of Raiden's adventure. Raiden cements himself as a strong figure of the MGS series, furthermore, he is a forced to be reckoned with in the world of hack and slash titles.