I am new to computer graphics and used this book as a general introduction to openGL and computer graphics in general. Theory is well presented and explained throughout. Unfortunately, I couldn't get any of the example programs to compile without a little modification and the example code printed in the book is littered with mistakes (especially in the programmable shaders section. The GLSL code does not compile). I also felt that the example programs failed to emphasize several important concepts and were limited in their use as an educational tool.
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