115 of 122 people found the following review helpful
Uneven, unbalanced, too fast.,
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This review is from: Total War Rome II (PC DVD) (DVD-ROM)
I have played every Total War game. The series accounts for the largest chunk of my gaming time. I really wanted to love this game- the annouced features (like the new region/province system) sounded good and should have taken the game forward.
Unfortunately, that ist not the case. I can't list every point of criticism I have now, but here are the most jarring issues:
- The battles are too fast, absolutely unrealistic, and more suited for a Starcraft-clone than a total war game. Careful building of battle lines (really the crucial point of any TW game so far!) is absolutely irrelevant as all units will end up in one giant pile after 2 or 3 minutes. Lousy AI, no tactics, just one mad rush after the other. Remember when a large, crucial battle would easily last 30 or more minutes? Not here, as unit will break after 30 seconds of fighting. No doubt they are exhausted from the staggering pace the game sets for them: the running and walking speed is ridiculously fast. Battles are, at this stage, bordering on unplayable.
- Families/Politics should have been a nice feature that would allow some role-playing within the campaign and would invest the player in the fate of his faction. This has been well done before, in MTW2 and recently in Shogun 2. Here, it is a mess. There is no family tree (despite the game emphasizing famiklies feuding for control of factions), if your leader dies some character will appear out of the blue to take over. Playing as the Roman Cornelii family, I was confused to encounter a member of the rival Junii family bearing the Cornelius family name! The changes made to the retainer system (there is now a pool in which to dump unwanted retainers) are unnecessary and overcomplicate things. One can't shake the feeling that the developers really wanted to build a proper role-playing aspect of the game based on families, wrote everything that should go with it and then forgot to implement the families.
- The region/province system is nicely done and reduces the number of siege battles, thus making the game more realistic. Well done here. However, this has greatly complicated dealing with unrest in settlements. On the one hand, we get information overload regarding unrest factors, but addressing those problems is really a matter of guesswork. Increasing the garrison is no longer an option by the way, as armies are now recruited directly into generals.
- The campaign map...Oh where to begin. It's pretty, sure. It's also large, which can be nice (Europa Barbarorum really showed how it's done!). But why does it feel so claustrophobic? The map is a series of tiny passages between inaccessible woods of mountains, at least in the area I have discovered so far- it might look different in Persia. It's nice to make geography and terrain factors in the game, but why does upper Italy look like the high alps?!
Creative Assembly have announced the first patch for today, a mere 4 days post-release. I understand this will deal with graphics and performance issues (which I did not address as I have so far only played the game on my laptop which will only run it on "high", so I didn't expect much.) and not with game mechanics. I hope CA will adress those and support the game post-release and not save all improvements for a new game like they did with Empire/ Napoleon.
Until this game is patched, and though it breaks my heart as an old TW fan, I can only urge you to stay away.
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Showing 1-7 of 7 posts in this discussion
Initial post: 6 Sep 2013, 17:31:31 BST
Mr. Colin Rankin says:
Upper Italy is part of the 'high Alps'.
Posted on 6 Sep 2013, 22:10:58 BST
A. Gagliardi says:
I agree with most of the bad points. I was hoping for the game to be more similar to Shogun 2, but it is clear some bad design decisions have been made.
Posted on 7 Sep 2013, 17:46:53 BST
There have been some terrible design decisions in this game - the worst culprit being 'capture the flag' style victory points in open battlefields. They work well in cities, but completely ruin open battles.
I was really looking forwards to this one; so far, so disappointed.
Posted on 11 Sep 2013, 12:19:06 BST
The waiting man says:
In reply to an earlier post on 11 Sep 2013, 14:35:27 BST
Well, parts of it. I was thinking of Emilia Romagna, Veneto, the Po Plain... For brevity's sake, I oversimplified.
In reply to an earlier post on 11 Sep 2013, 14:39:27 BST
You have a point. Still, battles are faster than any TW game, including vanilla Empire, Napoleon, Shogun 2. One wonders why CA clearly took quite a bit of inspiration from the mods (some units in RTW2 are straight out of EB), but went into a completely different direction for things like battle speed and capture points in field battles (WHY?!). Some aspects of the game are just far too arcade-y for a Total War game.
Posted on 11 Sep 2013, 20:34:16 BST
AL F says:
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