Bug Ridden, Glitch Infested with a tendancy to corrupt your saves and constant crashing,
This review is from: Fallout: New Vegas (Xbox 360) (Video Game)
My major frustrations began with Fallout New Vegas as soon as I ran away from a Radscorpion. I was heading towards Sloan when I stumbled across it. It struck me with its tail and I started to lose health, so I ran away to hide. I jumped over cliff edge and landed on the outskirts of Sloan. When I turned round, the Radscorpion had become part of the cliff face. As soon as this Glitch/Bug/general balls up in the Matrix etc happened it only got worse. New Vegas is not a bad game, but it does lack what Fallout 3 had. Fallout 3 was no angel in the glitch department and had some truly frustrating issues.....when it was first released that later got resolved with future downloads and the release of the Game of the Year Editions. New Vegas however has never been fully resolved, no matter how many patches are released, it shows this should never have left production before a full test had been carried out. Here are a few of my (ongoing) issues
- Radscorpion outside Sloan, becoming stuck in a Cliff
- Deathclaw outside Primm Pass, running over some boulders opposite the pass opening and then SKY ROCKETING into the sky, only to fall to earth and die
- A shack near Primm Pass where the Deathclaws haunt and near a Viper Squad. Seeking refuge in the shack when no Deathclaws are around, only to find that they have appeared in the sodding shack with me
- In the NCR Correction facility where the Powder Gangers are, there is a set of two beds in the building at the back. Walk on these and you get stuck between them unable to move. This will result in a reload (several times I had to do this) or a load of a different save game.
- Walking along The Strip, a Hooker slides across the pavement whilst dancing.
- Entering the Ultra Luxe with a buddy, I became trapped in their body! I had Lily with me and I spent most of my time on the Casino floor with parts of Lily's face blocking my view (*updated 05/09)
- Your "buddies" deciding to start shooting enemies, even if they are miles away so you can walk aroun them
- Unable to complete Boone's Mission concerning his lost wife. I ended up taking another local to the front of the Dinosaur statue, having him killed and then Boone thinking it was a women? Bizarre
- Unable to load save files that have occurred in Freeside. The only way I got round this was loading up a much earlier save and then loading from there.
- When you discover the evidence required to stop the Crimson Caravan's and The Silver Rush, Simon (Van Graff guard outside Silver Rush) goes gun totting mental and unloads on everyone one, resulting in a truly difficult scenario with you facing off against 8-10 Van Graff's who are loaded to the teeth with Plasma weapons and the Plasma Caster.
- The V.A.T.S system unable to lock onto a full target at times. When pulling the trigger, this may cause nothing to happen, at which point you are screwed as you are just getting hit constantly
- Vault 32 in the Overseer Office, The Overseer (now a ghoul) will fall through the platform either till the passage below or between the platform (*updated 03/09)
- Vault 32 again, periodic crashing when changing rooms. I was treated to a black screen several times or a crashed loading screen (*updated 03/09)
- Vault 19, going through the gates to the entrance towards the Quarry. If you are killed by Deathclaws, the game will not reload meaning you have to return to the dashboard (*updated 22/09)
- On the outer log fence in Jacobstown, if you were to walk along side this area, you will become stuck and unable to move, causing a reload. This happeneded several times when I was trekking to the entrance (*updated 04/09)
- Freeside, outside the Old Mormon Fort, several large shrubs now suspended 20ft in the air (*updated 10/09)
- Conversations with Lady Jane in Freeside. Sometimes I will get dialogue. Other times I will get the possibility of dialogue but with nothing happening. And my favourite annoyance...
- Stumbling across a cave where an old man lives, Cannibal Johnson. You chat to him briefly and then leave. He is located near Vault 32. Strolling around the wasteland, he will just randomly appear and start shooting at me for no reason. It usually happens when I fight the Golden Gecko's. Sometime he helps out, most of the times he turns out to be a nut job.
I have now completed New Vegas, but have to admit I was confused just how I managed to do it. The rate it took me to get to the end I just lost a lot of enthusiasm for the story and what I was trying to achieve. Even playing as the good courier or bad courier, I just did not care in the end. Re tracing my steps due to corrupt saves, having to reload as not all my weapons would be in my pip boy, or constanty being ambused on load screens by the Legion.
It's not just the mountain of issue the game has, I am also struggling with the mission layouts and concepts. Some will be sweeping and involved missions, others are simply pointless and an exercise in running from place to place to do this and that. One mission in Jacobstown requires you to stop some Mercenaries from causing a disturbance. They are located no more than 50 feet away, you tell them stop (if your Speech is 50 or more), they stop, you turn around and tell the guard it's done, 100 XP collected. All in 4 minutes. It's a pointless mission and simply there as filler. Compared with Fallout 3 there must be double the missions with only a handful of these of any interest. At least in the Capital Wasteland you got to visit some cool places like the Lincoln Memorial or the Capitol Building, you know places of relevance. New Vegas I get to visit ransacked Caravan sites or a lump of rock which is a thorough fare for Deathclaws. Many of the places in New Vegas have no point to them and are there as milestones. If you have played the Fallout 3, you will notice that much has been lifted from it such as the names of alot of the Perks and the musical score
Strangely there are a few improvements that I liked which Fallout 3 did not have.
- The introduction of Hardcore mode where starvation (FOD) sleep deprivation (SLP) and dehydration (H20) as well as radiation sickness (RAD) gives the game an aspect of strategy which I am enjoying and your ammo now has weight which means you have to kit yourself out efficiently.
- Having "buddies" accompany you on your journey is a nice touch as the fire power they bring is seriously helpful and you can use them to carry extra stuff. The interaction wheel is also useful and gives you greater control over their actions. If they die though, good luck carrying everything so only give them your least valuable items. They sadly do have a tendency to go a bit crazy and start shooting people when they see a threat, even if they are marked as passive (see above)
- Wider choice of work benches and the types of things you can make. Having a higher repair skill will also mean you can use similar weapons to make repairs to different types of weapon
- The introduction of Fame and Infamy between different groups in the wasteland. But this is still flawed as it just acts like gang territory. I was hoping that if i become "liked" by a group, I would be able to utilise them but you cannot. Only becoming liked by the NCR has so far yielded some perks with a battle radio to call in support. Becoming Villified by the Legion will cause random attacks in the form of bounty hunter raids where as teh Powder Gangers never come near you again unless you approach them
Overall, Fallout New Vegas will probably ruin your future relationship with other Fallout titles which is a complete shame as it is a fantastic series. Start with Fallout 3 GOTY Edition as it is by far the superior title. New Vegas set out to be different. A "warmer" looking Fallout, and its not the same. The destruction of the cities is there, but the destitution and depression nature of the world is not. It is just a side project, and tarnishes what Fallout 3 built. It was probably put together with the leftover's of Fallout 3 and just stuck in the Mojave Desert to make it a bit different. A disappointing instalment which had the potential to trump its predecessor, but like Mr House, it's just a withered shell with little life left in it.
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Showing 1-2 of 2 posts in this discussion
Initial post: 2 Sep 2012, 07:41:36 BST
Mr. M. L. Hanford says:
I haven't found too many bugs/glitches apart from graphical stuff like mountains not touching the floor! as I've not done a great deal,It's very linear and small next to Fallout 3,can't go west,it's locked,can't go here as there are Deathclaws,can't go north as there are...the list goes on,if it's possible to find an enemy on it's own is a rare thing,they're normally in packs of 5 or so and since I've not found a decent weapon I can't get past them,Radaway is scarce,since everything's irradiated,the faction idea is pointless and that 'Dinosaur' is only a glorified shed with two people in it,feels like it should have been an expansion for 3 and not a standalone game.
In reply to an earlier post on 3 Sep 2012, 08:05:18 BST
I totally agree. New Vegas seems to lack the grandeur of previous Fallout games. Especially F3. The missions are thin on content at times and it seems little reward is given for completing them. I have stayed clear of the main missions so far and been working on the missions that pop up every so often. Im currently Level 19 and only at this point (well maybe level 16) have I found any weaponary that holds up against the tougher enemies. I will keep adding to this review the glitches I find as I find them, but sadly I think I will keep finding more. Its a shame as Fallout New Vegas is enjoyable. Its just been let down by all these issues
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