Having given GT5 several hours yesterday, I'm starting to make friends with it, but it's not without niggles. It looks as incredible as promised with jaw dropping visuals and presentation in places, but not without some tearing here and there (this was a surprise). Sound is also great and inclusion of Nascar racing and karting is a pleasant change. Career mode is more accessible and you can shortcut to levels and events you really want to do without having to take extra license tests etc. The handling it has to be said, is sublime with huge differences in the feel of cars as you would expect. On track they perform brilliantly, particularly as you get up into the real racers. One thing that really annoyed me about Forza was that once a car got into a slide it was uncorrectable, yet on GT5 you can get really out of shape round a corner and still save it if you fight hard enough. Traction control needs to be turned down to get this effect. On the other hand you can be happily steaming round a corner when the slightest bump or loss of traction can send you flying off course, yet this is an equally satisfying aspect as it is realistic! These cars are definitely not on rails, the depth of control is vast. Sountrack deserves a mention too as it features Them Crooked Vulutres, Queens of the Stone Age AND Eagles of Death Metal!! Awesome. Otherwise though, if you've played earlier versions of GT, it all feels very familiar, and this is where my biggest problems with this long long awaited game lie.... Silly license tests, still there (although you can thankfully skip many of them now). Samey race categories and some age old tracks, still there. Samey mismatched CPU cars that always finish in same order (bar Nascar). Stupid AI, still there - CPU cars will still drive into the back of you rather than attempt to pass. Being disqualified from some races (Top Gear Test Track) for as little as going off road or hitting a cone!! That's annoying. But my biggest issue so far is with the so-called damage modelling. If it's working as intened (speculation of patch on official launch day?) then it's barely noticable. You can get into some almighty scrapes, intentionally once I suspected the damage wasn't up to much, yet your car stays 99% intact!! A wing might fall off if you're lucky, but otherwise the age old trick of using a line of traffic as an auto-brake still works horribly well. And that's a shocker considering how long this game has been in development. Yes it looks amazing, and will be a great demo to show off your PS3 and mahoosive HD TV, but, GT has always pitched itself as "The Real Driving Simulator", and nowhere in the real world can you plough into a wall/other car at loony MPH and get away with it. So, it sets new standards in graphics and handling, but is stuck in 19998 when it comes to simulation. No doubt millions will love it though.