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Customer Review

25 of 26 people found the following review helpful
5.0 out of 5 stars Best Loot-Fest on the 360, 6 Sept. 2008
This review is from: Too Human (Xbox 360) (Video Game)
I'm 80 hours into Too Human now, not bad for a storyline that can be completed in 10-15 hours.

You play the part of Baldur, one of the Aesir 'Gods' charged with protecting mankind. When a mechanical monster decides to visit the local pub to drink some of the patrons blood Baldur gets involved in the quest to hunt him down and see what's making him tick. You're thrown in at the deep end, and during your first mission in the Hall of Heroes you'll experience some neat cutbacks via flashbacks to fill you in on more of the story which will take you through Svartelheim's Ice Forest, a trip to the World Serpent, Hel and back, with some side-trips to cyberspace and Aesir inbetween.

It's basically an action-RPG, but it's definitely not the usual button-mashing you'd associate with games like Champions of North or Baldur's Gate: Dark Alliance. Too Human is unique in the genre for the use of the analogue sticks for combat. Point the right stick in the direction of an enemy and if you're close enough you'll slide in and start to attack. In conjunction with the left stick you can perform several additional moves both on the ground and in the air, on top of which you have a few extra abilities that can be called upon if you've built up enough of your combo meter.

Timing your abilities and building up your combo meter are the key to success, and it took me about 30 hours to get the balance between building up a combo meter quickly and unleashing devastating abilities when they were absolutely tactically necessary rather than wasting them. Herein lies the depth of Too Human's combat: you'll find by the end of the first level that you've got the controls down pat, it's at the start of the second level that the difficulty ramps up and you have to start using them effectively, which catches a lot of people out.

On the RPG side of things, it's all about the 'phat lewt' and the stats, and there are oodles of both to be getting on with. Inventory management is simplified by being able to instantly 'salvage' different ranks of loot into Bounty, the ingame currency. There are several ranks of equipment from common to elite ranging in colour from white, green, blue, purple, orange and red, and some of these armor and weapon pieces come in 'sets' which give added bonuses if you equip them all.

Stat-wise you have not one but two skilltrees, your class skilltree (Berserker, Defender, Bioengineer, Champion and Commando, take your pick), and your alignment skilltree which you access after completion of the first level (human or cybernetic). You get a total of 95 skillpoints to distribute in all of your tree nodes, not enough to max them all out so you have to get selective and choose a path, which basically leads to 30 variants of main classes, which can be tweaked further suit your gameplay.

Affecting both your loot and stats are the Charm system and Runes. Runes can be socketed into your equipment, and there are over 100 types, each affecting stats like ballistic range, strength, dexterity, specific weapon damage, rate of fire and so on. Charms (of which you can equip 2) have to have associated quests completed and appropriate runes inserted before they become active, and at the endgame you get charms that can leech life, destroy whole hordes of enemies in one go, stun, freeze, emp pulse and so on.

For lovers of Norse myth you shouldn't be disappointed by the storyline. All the main characters are there (Thor, Heimdall, Freya, Hod, Loki, Fenrir, Norns, Garm, Hel and so on) although you might be pleasantly surprised by the plot departures from the original verses.

Personally I love the game to bits, I racked up about 200 hours in Two Worlds, a few years in Diablo II, ditto for Final Fantasy XI, WoW, PSU and too many others to mention. Too Human's replayability comes in the form of getting to the level 50 cap using the standard campaign map of variants of the same available after the game's first completion, as well as 2-player online co-op (no systemlink or co-op offline, sorry), as well as frequent trips to the Armor and Weapon shops in Aesir to stock up on fresh runes and to check if there are any nice reds on sale this session.

The most challenging achievement is probably to collect a full 7-piece red set (6 armor pieces and a weapon specific to your class/alignment) as this can literally take you 100s of hours of goblin thwacking troll whacking spider smacking elf attacking obelisk sacking fun. Add in a few timed arenas to check you're up to scratch, secret hidden areas, a kicking battle-music soundtrack (replete with jet engines as percussion) and that 'never sure what's around the next corner' element to the level layouts and you'll be loot hunting well into the small hours.

Highly addictive, hammered by most of the games press, loved by me. 9.5/10.
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Showing 1-7 of 7 posts in this discussion
Initial post: 4 Dec 2008 23:49:31 GMT
C. Bailey says:
hehe, minor point, not so unique in using both analogue sticks, Monster Hunter did it a while ago to much the same effect, and with the same issues with camera control.
's all :P

In reply to an earlier post on 16 Apr 2009 15:44:07 BDT
Camera was very smart in Too Human, just like God of War. Plus, there are 6-7 settings you can toggle with, Isometric is best.

Posted on 26 Apr 2009 17:55:55 BDT
way too long for a review.

In reply to an earlier post on 30 Aug 2009 08:00:40 BDT
tallpete33 says:
"way too long for a review. "

don't read it then....der !!

Posted on 9 Jan 2010 15:52:12 GMT
Mr Point says:
Love the review thanks, it's not too long, it's very informative.

Posted on 13 Feb 2010 12:50:17 GMT
Love the game only some 50 hours into it though!,but the goblins with rockets are seriously starting to annoy me now and why are you capped at level 50 when the monsters can go up to 60?

Posted on 3 Mar 2015 22:03:34 GMT
Excellent review.
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Location: Bristol, United Kingdom

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