ByPicardTOP 1000 REVIEWERVINE VOICEon 24 November 2006
Its a shame to see the negative reviews of this game. Afterall, if its the educational value thats being questioned, this game was made over 70 years ago! So it doesn't incorparate the modern educational values. Instead, it is indeed a game of luck, but also stratergy,
It takes a mature person to last out an hour or 2 to play Monopoly. Its not for the people (or children) that find they get bored after 5 minutes and say "This is rubbish". Its not like other board games, because it requires you to build your way up to winning through fortune - not through simply making small descions while cruising around a colourful snazzy board. The reason people love the game is because it actually links to real life - theirs the water works, electric company, real roads and streets, railway stations - not fictional characters with wierd names, that makes you wonder "whats the point?". The great thing aobut Monopoly, is that it does feel real. And thats why I could never take losing!
Unlike other games too, you learn techniques and stratergies over many years. My dad's been playing Monopoly on and off for over 40 years, and I can see a deifnate pattern in the way he plays, that can only be brought on over time. As a mature person, who's been playing the game for many years, I'm still only learning new things each time. But the only time I play the game is in lazy summer nights, whic I think suits the time scale - you'll be playing the game for at leats 45 minutes/ an hour if you play properly.
The playing 'pieces' are now all too familiar, and most older gamers have a favourite. They are well made, and they'll never break thankfuklly! (seems like one of the few toys thats not built with cheap plastic). I'm sure most people have played the game, but for those who haven't, its a simple idea - the objective is to force the opposing players into debt, so that he/she has no money left, and cannot pay up any charges you have. The fun comes in the building up to this... You may want to buy a 'house' and place it on cheaper property, like The Angel Islington (this was actually a pub - the men who went around collecting street names went to a pub, not knowing what last street name to get - hence the pub Angel Isslington was used) therefore not using lots cash, or you could try being really harsh and buy Mayfair, whilst placing many houses on it, though this costs mega money.
Along the way around the board, you'll come across other features - Chance and Community Chest cards provide additonal luck in your money spending/gaining, while placing a wrong move could send you to Jail! The railway stations on each board side can be bought too, and the utilities (water and electricity) add more variety, but you rarely land on them!
I think this game proves something very special - its timeless. It doesnt focus on something that is era-based, or any techno-babble. It focuses on tactics and right descions. And their values that surely won't fade away?