7 of 9 people found the following review helpful
A Poor Mans Command & Conquer,
This review is from: Halo Wars (Xbox 360) (Video Game)
Having just completed the campaign I thought I should write a review to share my thoughts. First of all I would like to say that I am not a huge Halo fan. I enjoyed Halo 3 (multiplayer, not single player) but previous Halo games did nothing for me.
They have tried to make a credible real time strategy game out of Halo and for that I applaud them, after all Halo was originally going to be a RTS before it was changed to a first person shooter. However after completing the campaign I feel this is just a dumbed down version of C&C set in the Halo universe. I have no doubt that the legions of 10 year olds who adore the Halo games will love this, in fact I can pretty much guarantee it will be a success just from the Halo name alone.
One thing of note that differs from C&C is base building. You cannot select where to build your base, you are given a set base location on which you can build various structures. This also means that building defensive structures (e.g. turrets) is very limited. You can only build 4 per base and they are set in location. I think they did this in an attempt to get players to use strategy with their units rather than overpowered base defences, unfortunately I don't think it's worked. The population cap is too low in my opinion, although you can research a perk to up it slightly this is still too low. They should have either a) allowed proper base building or B) had a bigger population cap.
Online games are pretty much all the same, whoever can quickly build the biggest amount of strong units wins. Everyone picks the covenant (mainly for the scarab unit). If playing a team game and your stuck with a player that isn't into the 'rush' tactic or is new to the game, you've lost. Simple as that.
This isn't a bad game, far from it. I enjoyed playing it to a certain extent (hence the 4* fun rating) however the base building/population cap issues along with poor online play/community left me wanting. I rented this game and I'm happy I did, if I'd have paid full retail for this I have a feeling I would be less happy.
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Showing 1-2 of 2 posts in this discussion
Initial post: 26 Nov 2009 16:10:56 GMT
the pop cap isnt entirely bad if you think about it, the majoity of RTS games use a single character to a single pop. count. so for instance 1 swordsman, 1 population number. however in HW they use a more unit based approach to the single troops of soldiers, so a unit of 5 marines will cost you 1 pop point. therefor with a max population of 40, and an army of foot troopers, your getting 200 men, many RTS's rarely exceed that number. i agree with some of your points, there is little replay value, and serina is very, very annoying. but troop number retain a good limit. not to mention the halo franchise uses small scale battles in the majority. and as for everyone bieng the covenant...use a mac gun
In reply to an earlier post on 17 Dec 2009 16:27:55 GMT
David Thompson says:
Good point, well made. Even taking this into account I still think the pop cap is too low. Looking at it another way even if a unit of 5 marines is cost 1 in towards your pop cap then this is 1 'unit' so still only 1 (even if it's 5 guys, if you know what I mean?).
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