Dead Island:Riptide is a continuation of first game. The story picks up when the helicopter lands on a ship off-shore of Banoi.
You can continue with your DI character if you have one. The game will import level and skill points,but not anything you were carrying.New characters will start at level 15 and have 14 skill points.Three templates are given, or you can custom spend you skills.Some new skills have been added, particularly one that makes running through crowds easier,otherwise it's a carry over from DI. The game also introduces a new character who seems ideal for first time players. He has health/stamina boosts and vampiric regeneration on crits. His fury skill also heals when it ends. He fits the role of hand to hand fighter and shares some skills with Xian Mei.
Purna is probably a little overpowered in this one. In DI ammo was scarce and guns were only found in certain areas. Almost from the start you get access to fire arms and the first hub vendor sells ammo.
The survivours are more of a feature in Riptide.Helping them out makes it easier to fend off attacks on your hub (another new feature). You can also do quests for any characters not being played. This gives a really nice feel as you watch your makeshift base turn into an impregnable (well maybe not...) fortress complete with chain guns, mine fields and electrified fences.
Weapons have been split making it easier to buy a weapon you can use. Each type has its own vendor and there are a lot less "trash" weapons. They are also a good bit more durable,meaning less trips to the workbench.
In all, how you react to Riptide will very much depend on how much you liked the original. For those who hated it? Well there is nothing that will really change your mind. If you enjoyed the original,chances are you are going to have a blast with this.
It's pretty easy to get stuck on scenery if you are prone to going off the beaten track and trying to jump on things. While this would be a game ender in some cases, in Riptide it quitting and restarting will take you back to the last hub or quest point so it's much less of a problem than it might have been.For those not trying to find possible hidden areas, it's a non issue. Comment |