A solid dungeon crawling RPG. For those of you who are unsure what that means, I'll elaborate a bit. Essentially the gameplay is split between the "Royal Library" - a home base of sorts where the vast majority of the storyline, shopping and item management takes place and the dungeons. Dungeons are presented in a first person 3D view where you traverse labyrinth like designs with random encounters and treasure to collect. Battles are played out in a turn based form, with character and enemy sprites/portraits slugging it out one menu choice at a time. Anyone who has played Demon Gaze or Operation Abyss will have a good idea what this involves. The entire Dungeon Crawler experience being a very much love or hate affair, if you like levelling up and don't mind a bit of grinding, then I'd recommend it. If you're an impatient gamer who likes fast action then this type of game may not be for you.
Dungeon Travellers 2 is set in a fictional fantasy setting where our hero "Fried" works for an organisation who, for various reasons send him and his companions into dungeons to complete tasks (with a larger storyline emerging within the first few hours). The storyline is serious in parts, but most of it is handled with at least a slight bit of humour. Personally I liked the humour as it breaks up the sometimes gruelling dungeon exploring. At the time of writing this review I have put around 20 hours into the game, with no sign of an end even remotely on the horizon. The developers claim that the game will take about 80 hours and I think that from my experience is probably quite accurate.
One of the best systems in this game is the ability to "Class Change". All of the characters in the game are set and join your party as the storyline dictates, unlike Demon Gaze/Operation Abyss where you create a party yourself at the start. Your characters obtain stats and skill points by levelling up. Skill points are spent to improve a character's skills, or to buy new ones. At certain level brackets (15 for example) you get the ability to change your character's class - this changes their clothing/appearance and gives them access to a new skill set, with each character having several possible classes as they level. This allows you to shape your characters in order to customise your party. For example Melvy (the main heroine) is a spellcaster, who can be shaped either to have access to better and more effective healing skills, or to have more destructive magic. The possibilities are quite numerous for all the characters, and the aesthetic changes are also a fun addition.
I can't review this game without mentioning the somewhat excessive fan service. Fried seems to be just about the only male character in the game and your entire dungeon exploring party will be made up of (sometimes scantily clad) girls. The "monsters" are also almost exclusively female, and usually presented in some form of undress. Boss fights also end with a reward style CG as the boss monster's clothes explode - normally leaving her in a provocative pose, with just the bare essentials covered. Interestingly, the content was deemed so extreme that a few (4 in total according to the internet) images have been adjusted for the western audience. To the developer's credit, rather than adding blur or a strange mist over the images, they had them redrawn slightly by the original artists to omit any "offensive" items. Playing the game I can't tell what has been changed and what hasn't and it doesn't bother me, especially given the size of the game and the amount of content in it, 4 changes isn't much.
Whether you like the fan service or not, the gameplay on offer is actually superb. Battles are challenging and the characters are both amusing and quite engaging. Having played Demon Gaze and Operation Abyss, I found Dungeon Travellers to be a lot more engaging. I often feel that you can't have a game where you create your own characters at the beginning without sacrificing the storyline. Dungeon Travellers has a sort of "best of both worlds" appeal with characters with personality (albeit a bit moe) and the ability to customise them quite heavily.
Overall I'd say for fans of the genre (who can stomach the near constant fan service!) this is a must have game. If you enjoyed Demon Gaze, Operation Abyss or Moe Chronicle, then you'll probably enjoy Dungeon Travellers 2 a lot. Those new to dungeon crawlers should be prepared for a level grinding fest, so it might not be for all. For J-RPG fans, I'd recommend watching a few videos before purchasing to make sure it will be their cup of tea.
This is my first dungeon crawler game and I'm very impressed indeed. Lots of grinding but i find it quite therapeutic somehow. The art style is very impressive but please be aware that some of the artwork is quiet revealing. The writing is also very good and very self aware. Lots of 4th wall breaking!! Anyhoo, a wonderful game and I'm looking forward to a possible sequel. Highly recommended.
All the characters have their own cute and lovable aspects, the class system is very deep and nice if you want to mod how your classes work.
The story has a reasonable length for a dungeon crawler though its obviously abit shallow due to fan service and what pushes the story, the big bad thing that you muse seal or defeat lol. The only fan service is the CG's which are nicely drawn to caption the scene, there isn't really much in the writing as that focuses on the plot. The nice things are the little scenes you can unlock in the dungeons related to various characters (done by preforming certain actions or being a certain level). The areas in the game are nicely done aswell as the music is very nice. Its good to do the side quests aswell to unlock new parts to dungeons and new bosses. The only issue with the side quests is how you select them, having to select and deselect the quests till the one you want pops up then the limited amount you can select at the start is annoying. Near the end of the game aswell there is a difficulty spike and some faff with pulling switches, the difficulty spike can make it abit tedious which is part of my reason for rating it 3*'s.
Short version (good points) Anyway over all very sold and good dungeon crawler, class system is in great detail, lots of exploration, grinding, extra bosses, areas, there is post game areas and bosses too to get even more out of it. Art and music is lovely.
Short Version (bad points) Abit fan servicy (I don't mind it but others might lol), difficulty spikes when you were doing fine before is abit annoying and tedious, final dungeon is annoying due to how things can destroy your team, switches in an earlier dungeon are annoying.
Dungeon Travelers 2 is Goodish Maze crawler bit on the hard side with the most of the enemy's being overpowered and the key items like potions and other stuff at you can buy are abit overpriced but if you have the patients to level grind and explore the world then pick this game Up. And great if you like Old School (Retro) Dungeon/Maze Crawling RPGS.