This book provides algorithms for detecting collisions. But if you also need finding the intersection points (for collision resolve or simply rendering hits in your game), this book will be almost useless.
A short concise book which deals with the subject in a a clear no-nonsense manner. It serves up, in succinct text and simple C code, the principles of 2D game collision. The principles are preceded by a primer/revision of the necessary mathematical concepts, once again, delivered in a straightforward manner. The book is both a good read and a handy reference.