on 19 October 2012
Nine hundred and sixty-seven (iPad Kindle) pages of top-drawer, been-there-done-that advice about free to play game development for under two quid. Nicholas is a leading thinker in the field and his rules make total sense; we can expect much development of these ideas as the market matures but he captures a great deal about why and how F2P works today. With a significant increase in detail beyond what he shares for free on gamesbrief.com, this is required reading for anyone with skin in this new game.
on 8 January 2013
If you are, or thinking of, creating a Free-to-Play game you need to read this book.
You will learn the true meaning of Free-to-Play and what that means to you and your players.
Sometimes you will read one of the rules and think "Ah, of course" then wonder why the companies that create these games don't apply them to their games, adn then fail.
This book is a must, even if you are developing games with other business models.
It's well worth the money and the time you'll invest on reading it.
on 29 November 2012
You can read this primer in one sitting. Its friendly tone guides you through the key concepts of free to play (f2p) game design with no complicated or over-technical language.
Even if you're not making an f2p game, this book contains information no game designer should be without.
It also works like a checklist so as you're designing your game, you can check you have thought about the topics covered in each informative chapter.