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An insult to its predecessors
on 15 January 2013
One of the reasons I bought a 3DS was the announcement of RollerCoaster Tycoon. Having spent many childhood hours building theme parks/death traps in the original 3 games, I was very excited for this. Unfortunately, RollerCoaster Tycoon 3D is a very stripped down version of its predecessors; it looks and plays like an unfinished product.
All element of strategy is removed, by the decision to disallow players from setting prices in shops and for rides. I was always a sucker for micromanagement.
It is no longer possible to flatten and raise the ground; this means that roller-coasters can no longer go underground, as well as causing difficulties in park planning.
The customization of roller-coasters has almost been entirely removed, with few specialised track pieces remaining.
Research for new coasters, shops and rides has also been taken away, which was probably the best feature amongst all classic simulation games as it gave a sense of achievement that this game is lacking.
The story mode is appalling. You have to complete 3-4 tasks in each park to progress. One of the tasks is to reach a certain sum of money. Every level I've played so far, after completing the other tasks, I have found myself leaving the game to one side for an hour waiting for the correct amount of money to accumulate.
Anyone who enjoyed the original games will be sorely disappointed.