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on 5 November 2011
Opening thoughts, I really loved this game to begin with. It started strong and it persisted all the way through the Classic and Dreamcast era. The presentation was astounding, the colour and design as captivating as I could expect, but I was dissapointed that I could not stop to appreciate some of the sights by movement of the right analog.

The story was pretty superfluous, with nothing really worth remembering, not even the predictable ending. The characters felt really under-developed and my favourites such as Knuckles and Silver had very little screen time (though, in Silver's defence, his rival fight was pretty cool). Even Vector had more screen time! They really could have done more to improve all this.

Boss battles, however few, were challenging and, at times, frustrating, but once you got the hang of it, having finally worked out the weaknesses and how to exploit them, it became much more fun. Then came the final boss. I was there for a good while, panicking that there weren't enough rings present and he kept slowing time. And no song? No Crush 40 for the final song? Shameful.

Gameplay was everything you'd expect from the demo; very fluid, and although you'll hit a few snags here and there such as hitting a wall or speeding away from the camera. Classic Sonic is a preferred varient when compared to Modern, and although today's Sonic is an entertaining ride it really does feel like just that, a ride. You seem to follow a few fixed paths and it's impossible to stear away from them and explore somewhere else.

And now for my gripes. Like I said, it started strong but when it came to the more recent levels, Crisis City and Planet Wisp in particular, it really felt as though the game couldn't be bothered with them. Crisis City really annoyed me; I hoped that it may somewhat redeem the terrible level designs of the original but instead it lasted for nearly as long as the original level and there are many things that'll just sap your rings away, creatures and spikes just placed clumsily in silly places. I felt it more of a grind in these two levels and I can't say I'm eager to replay them. I did enjoy Rooftop Run, however; very vibrant and inviting, and although Unleashed really doesn't rank high in the Sonic series I felt the level really ran smoothly in both Classic (especially) and Modern.

Final thoughts, a really enjoyable game and by far, in my opinion, Sonic's strongest next gen title thus far. But the adventure did feel somewhat short and Sega's bad tendencies to give up in certain areas had not changed much. I'd give it a fair 8/10. I'd have served a nine for a stronger story and a whole ten for a more smoother gameplay throughout.
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on 2 December 2011
Sonic Generations is a game that celebrates 20 years in the most curious and fabulous of ways. While most game developers would be content to produce a remake of a classic game or bundle a collection of them together Generations offers a brand new game that commemorates his history in style.

The presentation as expected, is fantastic. The character models are typical Sega high quality and seeing the series take a jab at itself from time to time; "can't be weirder than genies in bottles and saving aliens on other planets" (vague quote) is hilarious. The music is obviously a large love letter to the fans of the series, retro and modern with remixes of Sonic music throughout the ages. The option to select which music you want in levels is a simple addition but playing your favourite Sonic tune on those cursed levels can make you forget the faults surprisingly easily. Nostalgia is a powerful thing.

The levels in question could probably be better appreicated if the game engine and controls were build around them more effectivly; something that is particually apparent during the later Modern Sonic stages. When Sonic has his green contacts in place you can expect fast paced boosting reminisent of Colours and Unleashed, side stepping and grinding. The problem is is that the game often has to remind us it's a platformer and thus ill advised 3D platforming is spawned. The control and weight of the character is so focused on moving foward that slowing down and trying to jump and navigate small platforms is a recipe for frustration; Sonic's turning circle is so wide and is jumps so light that precision platforming was an unwanted and frankly unnecessary addition. In the later half of the game where a single jump or miss-timed step can plumet you into lava or more often into a bottomless abyss controls should not be something to worry about. Controls also effect Classic Sonic to a more limited but still frustrating degree.

Classic Sonic suffers a bit from minimal weight and traction problems; swearing caused by landing on a tight edge and still moving foward a bit right into some spikes is higher then I wanted; a case of too easily obtained speed and momentum ending in disaster. Platforming is still tighter and more satisfying than Modern Sonic but the attempted replication of the Megadrive games perfect weight and controls has not been achieved: if that was Sega's intention.

If the review is sounding overly negative then let it be known that most of these criticisms are labelled at the later part of the game. The ealier levels subtly hide the problems of controls behind a safety net of fresh ground to fall on should you miss a jump and Modern Sonic sticks to speed based running and timely homing attacks. It's not until Crisis City that these safety nets are swept away quite brutally. It's ironically as if Sega had unwillingly revealed the game's flaws in an attempt to make the game more difficult.

It's unfortunate that instead of increasing the level count and the variety within each we are instead offered challenge modes that though largely optional are also partly needed to progress through the game. A few offer an interesting spin on the traditional gameplay but many simply serve to reveal control flaws to an unfair and uneeded extent. Modern Sonic is unfairly exploited here as many challenges slow down him down to roam in 3D and demanding turns and curves that he can't just make on a dime; just so Knuckles can dig up some bloody coins for example.

When the game plays in a flowing and forgiving manner most apparent in the first three stages but still in spurts in the latter levels then moments of brilliance are there to excite. Classic Sonic bouncing off mulitple enemies to reach higher platforms in a feat of dexterity and skill is pure satisfaction while running down the side of a building as police cars chase you as Modern Sonic are a couple of beautiful moments that capture the spirit of the game perfectly. If moments like these were more plentiful and not bogged down by odd level choices and controls the game would not just be "a great Sonic game" but also a fantastic game in it's own right.

The bosses are a mixed bag but many add their own frustrating wringle to the game. The rival [sub]bosses are generally fun for their simplicity and easy to understand patterns but still require good timing. This is excluding Silver who, while offering very imaginative attack patterns offers no hint on how to really attack him; "oh, so I was supposed to homing attack the imposing telekinised and oddly distant looking cars!" The true bosses are accessed by obtaining 3 keys which in turn have to be obtained by completing a challenge mode per stage. The first boss excluded the other bosses are the familar 'run and attack' that we've grown accustomed to; which is something I find suits Sonic bosses personally. They offer minor frustration but it's the final boss that will truely test players patience. A typical Super Sonic fight in space (more or less) but the method by which to win is made to feel complex and convoluted due to Sonic's uneeded attack and movement mechanics which with the environment disguise the true method; just fly into his chest people.

The moments of sheer fun, sometimes brilliance offered by the first half of the game in particular save it from the average but the developers odd desire to place Sonic in a world often not designed for the niche game engine stops the game from being truely great. Sonic Generations is another example of Sega stopped short of true greatness due to some ill advised design choices and though this is shame this is still a fine tribute to two decades of the blue blur.
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on 9 January 2012
As a fan of the Sonic the Hedgehog series for most of my life, I've been playing since Sonic 1 & 2 on the original SEGA Megadrive, Sonic 2 being my favourite. Unfortunately I was unaware of Sonic 3, Sonic & Knuckles and Sonic CD being released, until Sonic Gems and Mega Collection. Instead, when it was released, I got Sonic Adventure DX and 2 Battle on the Game Cube, and Adventure 2 Battle took over my life as my favourite Sonic game ever. That title now stands next to Sonic Generations as I can't decide which is better. Generations made me relive "Classic" Sonic on some of the greatest stages ever created and faced some of the best bosses ever created! From Green Hill right up to the final boss, everything about Generations makes me want to keep playing, and Modern Sonic wasn't just boosting through the level, and although that's his style, I didn't mind, being a fan of the old platformer style (thankfully I'm not one of those Sonic fans who say that Sonic died since the start of the Modern Era, where-as I've enjoyed every single title, Heroes, '06, Secret Rings, Black Knight, Unleashed and Colours) and am thankfully he was slowed down a bit, although the homing attack irritated me since it stopped dead in the air then fell down, unlike Adventure 2 where you kind of got some speed from it. I wouldn't agree with the comment above about Sonic Colours being a good match to it, this is much, much better. Although I'm not pleased with the voice actors, I couldn't care less in this game, unlike Colours with its' cheesy dialogue and Roger's stupid voice. Anyway, the game deserves the 5 star rating, and I can't wait to get the collector's edition I've ordered. Can't wait to see what the 25th Anniversery will bring, since the 20th went out with a bang! No, A SONIC BOOM!
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on 24 March 2012
The past 10 years has been bumpy for our blue Hedgehog since Sonic Adventure 2 was released. Games such as Sonic Heroes was fun but games like Sonic the hedgehog 2006...not so much. We had a glimmer of hope with the day stages of Sonic Unleashed and Sonic Colours was a great gem. But the question is.....can Sonic move forward with Sonic Generations? Yes! It can. Generations is a homage game celebrating 20 years of our love-able blue hedgehog with recreations of our favorite levels such as Green Hill Zone, Chemical Plant Zone, etc. It gets better! You have two game-styles in Generations. The first game-style is Modern Sonic which has the game-style seen in the daytime levels of Unleashed and Colours. The second game-style is classic Sonic! Yes, you read correctly! You play as classic Sonic in 2d platforming like you did in the Genesis era! The game is very short which is a bummer but it has a lot of replay value with the tons of side missions, trying to s rank, unlocking upgrades, etc.

Long story short, if you're a Sonic fan you'll love this game! I for one am excited to see what adventures Sonic will have in the future!
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on 12 November 2011
After the excellent Sonic Colours on Wii Sonic Team learned the lesson, and put out a game that is great fun and will surely get your nostalgia running if you know Sonic well enough.
Act 1 are classic (no boost and side-scrolling) Sonic territory; while not quite like the Megadrive games this is still great fun and the level design is very good.
Act 2 are all about modern Sonic, and just like Colours they improved the Unleashed formula once again. this time, mashing X to boost will not be enough.

The Collector's Edition is absolutely amazing and well worth the price.
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on 29 November 2013
Amazing collector's edition!! Correct and easy communication people, despite my English is a bit wrong, responded honestly and efficiently! Highly recommend to all. Responsibility, honesty and efficiency fit perfectly with Zelldog Games! Thank you again! Sorry for my bad english! ^ _ ^
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on 17 July 2013
I was really looking forward to this and I was not disappointed! Apart from Sonic Generations being a solid Sonic Game and worth having a go, the collectors edition is just really nice to have! My favorite thing from it is the ring. I don't know why its just really cool!
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