Top positive review
How could I choose just one reference to use for this headline?... HELLO
on 11 April 2016
A card-based strategy board game for 2-4 players set in the (here beautifully illustrated) comic fantasy city of Ankh-Morpork. Simple and quite fast (45-90 mins) to play, but very strategically deep and varied due to the different (and secret) win condition each player is dealt at the beginning of the game. For example, your condition may be you only win by spreading your minions widely; the other goals are amassing money, or controlling a proportion of the city,* or simply stalling or causing trouble. So there is an element of social deduction, but unlike Werewolf style games you do not win by guessing your opponents' identities.**
So far so good, but it gets better! It works just as well with 2 players as with 4. Further, each of the over a hundred central cards are different, often very silly and fun with their abilities, which adds lots of variety. Moreover, on every play those of us who are Discworld fans continue to enjoy the many references, but those we've played with who know nothing about it do not suffer from a feeling of missing out, and can understand the game perfectly well. Ultimately, play is very fluid with all the mechanics working so well, it would be easy not to notice all the strategy going on underneath the beautiful surface. But Ankh-Morpork does indeed have the best balance of strategic complexity to ease of any game I'm aware of. As such, it's fantastic that Discworld creator Terry Pratchett lived to see his work celebrated by this high class product.
* Given that you can own property that in areas you don't control, it seems strange that you can't have a secret identity who wins through building property rather than controlling areas, so there's space to improve the game there.
** Although I think you could make a house rule where you could gamble something on guessing correctly.