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on 25 February 2008
Be warned now- this book has the word Advanced in the title and it really means it! This book is not for the beginner programmer, and the book cannot be taken lightly. Right from the off it starts with some tricky concepts, only getting harder as the book goes on.

A very strong knowledge of OpenGL is required before reading this book, alongside a good talent in mathematics.

With patience and your own hard work, this book will definitely pay off big time in the long run- but you've really got to put the effort in while reading the book!

The information in this book I haven't really seen covered in any of the other OpenGL books, this book goes above and beyond the normal standard.

All the source code on the website downloaded and ran file, examples are in C, but with so much of the API in the source code it hardly matters if you're using another language such as C++.

This book is a must for an OpenGL programmer, definitely won't be selling this one on!
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