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A unique vision with mediocre gameplay
on 17 May 2013
I cannot say I did not enjoy Infinite. A did enjoy it about halfway through. The first 20 minutes of the game, with the arrival to the light tower, and to the flying city of Columbia was certainly memorable. The world is painted with vivid colours and full of imagination, however once the action actually kicked in, things started do go downhill for me.
Not that Bioshock Infinite is a bad shooter game. It's mechanics and weapons are solid, however all those things meant to set this experience apart from the rest are not that unique as they seem to be.
Most of the positive reviews herald it as something groundbreaking, but I couldn't find anything particularly new here.
First of all, there is barely any interaction with anything in the world. Citizens only stand around and stare at you as part of the scene, but they never react in any human way to your actions.
Even the amusing interactions with your partner - the well realized and acted Elizabeth - are not more then press and go cutscenes.
When the game does offer you a choice, that choice soon turns out to be pointless as it never alters the flow of the game.
Your superpowers - the vigors you can use - feel like decoration on a cake, without any real tactical weight. I finished the game on medium, barely using two or three and I only upgraded two of them to another level. They also feel out of context. Never during the game you see anybody else using any vigors, which is strange considering how many wending machines are scattered all over the levels, not the mention a lenghty part which plays entirely in a vigor producing factory.
The weapons are the same. You only allow to have two at a time, but upgrading them is very costly and also ammo is very scarce.
That leads me to my main problem. The interesting story aside, 80 percent of the game I spent searching every nook and cranny, looting each fallen enemy for more supplies. Pressing the same button all the time on top of dead bodies is not my idea of perfect modern gaming experience. And guess what, one of the other regular interactions with Elizabeth is the same, as she will keep throwing random items to you every 5 minutes.
Graphic wise the the whole thing is a mixed bag.
The overall look of the city is great, but when you look closer it quickly looses details.
Foliage and textures look pretty ugly at closer inspection, and the frame rate stutters sometimes.
This is certainly a well made product overall, with professional voice acting and original style, it is just sad how it turns out to be shallow and boring as a game.