Top critical review
2 people found this helpful
Its's fun to rock until you finish it...
on 13 January 2011
I wasn't going to buy Guitar Hero 6, compared to Rock Band 3 offering complete tracklists from the first two games, a 2000+ downloadable track library, the new pro-modes and the keyboard it was really a no-brainer. I ended up trading it with my brother over Christmas and to be honest I really enjoyed the game. The quest mode has a proper story to it in the same vein as Guitar Hero 3, you feel there is something more going on that just strumming and pressing buttons.
The quest is based on unlocking new powers for your Guitar Hero ranging from extending your Star Power multipler from x2 to x6 or maintaining a streak even if you make a mistake. There's the usual play a number of songs really well to unlock this power... after you unlock all eight powers and defeat the final boss you suddenly have all eight powers. This then turns the quest into dominate mode where now instead of the maximum number of stars you can earn being 5, it increases to 40. Yes... 40.
This is my problem, with all the powers added on you have no idea actually how well you are playing. Because you can never actually fail as the rest of the power ups will help you out some way or another. Whilst this seems fun and cool to start with its easy to see its a blatant attempt to increase the longetivity of the game.
I for one won't be going back to collect all 440 power stars for all ten sections!