Top critical review
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Nice and gory remake of an old classic, but be prepared to be frustrated.
on 29 September 2013
Exactly what you would expect for a remake of the original splatter house. Though the game seems to short and camera angles are a pain at times but it is full of heavy metal, extreme violence, gore and buckets of blood, all the things I love the most. It even includes the original three splatterhouse games. Although the game does get a bit tedious towards the end and the puzzles (if you could call them that) were just put there as an afterthought, the load time were also quite annoying and took way too long not to mention the fact that the glitches in the game make you miss an easy jump that shouldn't have made the main character fall to his death. It does feel like this game was underdeveloped but Splatterhouse had so much heart and respect from the creators, I could over look some of the flaws this game has. Plus, I never had trouble with the platforming, in fact the segments where the game all of a sudden turns into a sidecrolling platform/beat em up like the original was kind of a neat and fun idea (old school video game fans will love it). Splatterhouse weaves a tale that is reminiscent to classic b-movie horror films with all the cheese, violence and gore you would expect from the genre, infused with some dark humor, the story will keep you interested within the 6 to 7 hour game length but like I said be prepared for the many flaws within the game.
Just like the classic arcade game and TurboGrafx-16 original, Splatterhouse places you in the role of Rick Taylor, a student who just wanted to propose to his girlfriend Jennifer at the Eclipse Festival when she gets kidnapped by Dr. West, a psychopath doctor of Necrobiology who is obsessed with bringing back his deceased wife by taking advantage of the impending solar eclipse and the powers of the Corrupted. After Rick is mortally wounded by one of Dr. West's minions, his wounds are healed by putting on the talking Terror Mask, which causes him to hulk out and go on a seven-hour marathon of monster mashing on his way to stop Dr. West and save the girl. The combat in the game was pretty good and extremely gory, if your not prepared though you might end up dying alot. The dynamic of healing yourself mid-combat is actually interesting, if a bit simplistic (I managed to beat the game in two days). As you kick ass, the Necro meter fills up. Portions of this meter can be spent on super moves, the berzerker transformation, or the Splatter Siphon. Activating the Splatter Siphon causes tendrils of veins to erupt from Rick's body and slurp up health from nearby enemies. It's the primary way to heal yourself, so combat becomes a mildly tactical game of taking damage and then timing your siphon to heal. Once you get the feel of when you should heal yourself, the game becomes a lot less difficult.
Anyone who's played the old Splatterhouse games knows that the weapons were the most fun, and here the same holds true. Rick can find meat cleavers, 2x4s, baseball bats, lead pipes, chainsaws, shotguns, and the severed limbs of downed foes. Each weapon allows for one-shot kills on lesser enemies, so plowing through groups while swinging wildly is immensely satisfying with creatures either hacked to pieces or smashed into the environment. Finding a weapon is always a treat. The game also features the standard upgrade system: earn experience and then spend it on new moves, combos, and improvements. Overall the game was decent if a bit flawed, if only it could have been improved upon then it might have been an awesome game.