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even with so many flaws it really shines
on 1 July 2013
This game contains the best playable (if highly scripted) introductions to a game it teaches you the ropes in an incredibly action packed, cinematic way, stunning is too poor a word to describe it, never has it been so exiting to escape a crash before.
Graphically speaking Enslaved is beautiful thanks to the almost Nintendo like brightness and its wonderful sense of scale, everything feels so big that you are a bit worried that you might get lost in the sheer magnitude of everything, even if the truth is that the game is actually quite linear.
The game reminds me a lot of Devil May Cry but with mechs instead of demons, but there are enough little game play nuances to help it to distinguish itself and makes a perfect complimentary game to that one. The game is a stunning cross of platform and puzzle with the main aim to get from point A to point B safely, but not only do you have to get yourself across but you also have to get your jailor Trip to the other end as well, which means much clearing of routes dispatching mechs or clearing rubble and move ladders. On paper it sounds overly simplistic and to be honest it is but you end up so wrapped up in the world that it really doesn't matter as much as perhaps it should. In other words the experience is much more than the sum of its parts, which means it really is a good game despite its flaws.
The mechs do occasionally become a grind, because this game is at its best when you are not fighting, although saying that the epic final battle is really quite good. The ending is a must see as it provides a wonderful conclusion to its perhaps understated story.
There are some serious problems with this game amongst them there are some control issues. But it really shouldn't put you off playing and beating this game because it is a pure joy. Lets hope for a sequel which is a more open world game that addresses some of the niggling flaws of this game.