on 19 March 2010
To begin with i have been a fan of the alien, and predator filsm for years, especially the aliens quadrilogy, in particular (you seen this coming) Aliens, the atmosphere, and universe created with it, and obviously this spawned the creation of the PC games Aliens Vs Predator, and a sequel.
Now the first next generation consolisation of the two franchises, now the films in my opinion didn't hold up at all, a great concept to bring the two species together, but in the wrong setting and time frame. And now as a result a new Predator and Alien film are in production, with Predators being released in August this year.
Ive always been a fan of the PC AVP games, but ive always wanted a console version of the PC game, and finally it's here. The game boasts 3 campaigns, obviously; Alien, Predator and Marine, and these campaigns are very short, and annoyingly so considering the time spent in production, but having said that the designers have given fantastic thought to the universe of these species, in particular the Marines, in which the campaign gives you the oportunity to live out the universe found in Aliens, like the colony on LV-426, the marines campaign is tense, action packed, and jumpy from time to time, with attention given to the M41A Pulse rifle, and Smart gun and oh yes the motion tracker, all the sounds are taken from the movies and hold up fantastically well, but however shockingly short, with the campaign being completed within a few hours, but the campaign is fantastic, and does explore the Aliens universe very well, and that is another problem, the Predators hardly make an impact let alone appearance in the marines missions which is a let down, but the predators do detract the player from the horror that is the Aliens species.
The Aliens campaign again is extremely short, but explores the horror universe very well, giving players the chance to see through the eyes of the iconic aliens first seen in Ridley Scotts horror master piece. Obviosuly the Alien can't carry weapon, but has a it's again iconic; mouth/ inner mouth, tail and claws, and the ability to wall climb, giving players the rare chance to attack marines and predators from all angles, which is a great mechanic but very clumsy to control, and players will find themselves scaling these walls, and spinning all over the place in an effort just to run forward, but the campaign is fun considering the muliple ways you can kill unsuspecting marines.
The Predator campaign gives the player the oportunity to tru out a small number of the Predator weapons, which adds spice to the gameplay, with the predator vision modes, heat/alien etc, and the iconic predator noise, but again the gameplay is linear in comparison to waht a predator can do, and once more the campaign is short, but the various ways you can kill marines and aliens adds a variety to the gameplay, but the tedious switch between visions and weapons can detract the player from the action at hand.
The multiplayer is enjoyable to a point where all the gameplay problems and mechanics meet against eachother in one match, and the lack of truely enjoyable game modes makes the multiplayer mania become very bland and boring very quickly, again being a shame, perhaps more customisable options would add more action to the game and more replay value.
In conclusion all three campaigns are no longer than any other First person shooter story, which is a shame considering the effort put into the sounds and universe that makes these horror films so enjoyable, and the lack of enjoyment found in the mulitplayer only acts as an annoying reminder that whoever you choose to be a host of technical issues, minor lag issues and a detachment from the enjoyment that seriously lacks in this package
A great campaign for the marines, mediocre campaigns for the aliens and predators, all of which suffer from depressingly short campaigns.