Top critical review
on 29 August 2010
Why didn't they improve the controls? Why the very same fatal mistakes as last year? I could easily copy & paste my SBK 08 review here, no difference whatsoever. A very polished simulator, this game has again so much potential under the hood, yet again - it's COMPLETELY RUINED by its controls. I honestly DON'T understand, and would in fact love to understand, just how do all the other reviewers, who gave it 4/5 stars, control this game. If it's enough for some people to just push down the accelerator and bounce around the track in arcade style, then be it, but that's not what this game aims to be I guess and I really expect a proper simulation experience here. However, it's UTTERLY IMPOSSIBLE to control this game with the gamepad, there are again no sensitivity settings for the steering and you'll notice very quickly just how impossible it is to master the steering. It gets somewhat better with the Microsoft wheel, but it feels so unnatural to use a wheel for a bike game. I wish somebody finally makes a bike-handlebars controller for the XBOX 360 (just like ThrustMaster did years ago), but maybe even that would be useless without having any sensitivity settings available inside the game itself. Don't need to comment any other aspects of the game - this game is unplayable using the available XBOX 360 controllers, and as such, it has zero value for me, I'm selling it right away. I'm giving it 2 stars just because of the potential it has, although it can not be utilized by any means. The game development is getting more & more absurd these days...