Top positive review
27 people found this helpful
Power in the palm of your hand
on 23 June 2009
First off, a big applause to Sucker Punch for creating this great game, secondly, this is easily the best game I have played this year. Played on both, Hero and inFamous karma to acquire both endings, also near to achieving the platinum trophy. Now for the review:
A very interesting plot to the game, the karma system is great and depicts how the public react to you if you choose to be good or evil. The people who are closest to Cole also become wary of him, is he dangerous or can they entrust the survival of the city to him? Swaying away from the main story, there are also many side missions and additional missions where you can choose to do good or evil deeds. There are issues of trust, selfishness, greed, anger........all of these are the driving force behind the game and keep you engaged with the characters that cross your path. Many games solely rely on cutscenes as a way of progressing the story and revealing more information, this is not the case with inFamous. As Cole traverses the city he begins to learn more about what is going on though phone conversations, recorded messages and this happens during gameplay to keep everything flowing.
This is a sandbox game, meaning you are free to explore and roam as you wish. The powers that Cole receives are key to his progression, shooting electricity from his hand, throwing shock grenades, being able to hover in the air using static thrusters, riding railway tracks/power lines.....many other powers can be unlocked and this is where the fun begins. So many of these powers can be strung together to perform devastating attacks. Cole has the ability to scale building as he has vast experience in urban exploring. The story/side missions are so much fun, the more you upgrade your powers.....the more you just want to tear into the enemies and send them running.The side missions also have an impact on your karma status, some enemies may begin to help in your evil ways or the police will act as a backup for your good deeds.
The enemies vary as you progress and increase in difficulty, as you defeat them you gain xp to help increase and unlock powers.The Reapers are the first enemies you encounter and I just loved taking them on in waves. Boss fights were also very creative and challenging, I only wish there were a few more added as they were so enjoyable. I can't express how much fun it was when 20 enemies were on screen and you have a variety of powers at your disposal to just create absolute mayhem.
The frame rate can occasionally drop from too much action on screen but I was expecting this, this doesnt detract from the overall experience. The issues with pop-in are still there but these don't ruin the flow of the game at all. Empire City is vast and sprawls across three islands, being a sandbox game i wasnt expecting amazing graphics, there are some low-res textures, building design becomes repetitive. The cutscenes are really beautiful, they are done in an animated comic book way, the illustrations are excellent, voice acting top notch and make a real impact on screen. What i loved was how the city begins to change as your karma fluctuates, if you are more evil then everything begins to appear more gloomy and dull, when you are good then the city seems more lively and people are more at peace.
The karma system of inFamous will warrant two playthroughs, see how your actions affect the outcome of the city. Will you destroy or save the day?
If you're still awake after reading the above, then the bottom line is, buy this game and have yourself a 'shockingly' good time.