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Prototype for disaster
on 28 March 2013
Prototype and inFamous came out within 2 weeks of each other. Five minutes into your first play you'll notice that they are similar, half an hour in and you'll notice that they have quite a lot in common, an hour in and you'll wonder how no one sued for plagiarism.
While Prototype was set in a gloomy Manhattan Island and was very bloody and gory, inFamous takes place on the fictional Islands of Empire City and is a fairly bloodless game as most bad guys are killed with electric shocks. There's also no swearing, which makes it a safer option for discriminate parents.
You play as Cole MacGrath, a bicycle messenger who is caught in the middle of a devastating blast which obliterates a chunk of the city. When he wakes he discovers that he has new electric powers and that the media is trying to pin the blame of the blast on him. It's up to the player to decide whether to use these new powers for good or evil (the Platinum trophy is dependent on both, requiring 2 play-throughs). The missions are based on restoring power to the islands and clearing out the feral gangs which have formed in the blackout. It gets a little bit repetitive but the most aggravating thing about the gameplay is the fact that Cole is constantly trying to grab ledges and surfaces as you attempt to free-run your way through the city. It makes smooth navigation very hard and can be a real pain during time-dependent missions. Also some of Cole's upgraded abilities are just too high-powered, meaning he'll blow himself up if you're fighting in close-quarters.
Despite these complaints, it's a fairly easy-going game and one which you can play superficially without ever getting really involved. The comic-book cutscenes are very nice to look at, though the music is rather forgettable.
The pros and cons when compared to Prototype are more or less even. It's worth playing for sure and worth picking up cheap.
Lasting Appeal B-