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on 17 September 2017
This renamed Kororinpa sequel vastly expands the quantity of content seen in the first game. In “Marbles! Balance Challenge”, you use the remote to tilt the level, which rolls your ball around the course, collecting all the gems and reaching the goal.

There's a story shoehorned in. Anthony the ant requires you to collect Seeds from the levels so he can gain access to the Seed Temple where the Sunflower seed is. Not sure why he can't get them himself since he is an ant and should be up for the task.

Initially, you have a choice of Easy and Normal mode. I think the difference is that Easy has some of the obstacles removed and extra walls in place to keep you from falling. The orange gems are mandatory to finish the level, but the single green gem (Normal mode only) is optional and is usually either placed in a precarious position or slightly obscured. Although it's encouraged to complete the course as quickly as possible, it isn't deemed necessary as in games like Super Monkey Ball. Personally, I prefer this way of playing because Super Monkey Ball sometimes had ridiculous time limits. Obtaining Gold medals unlocks new balls though. So the first time you play the level, you will take your time and have the aim of reaching the end. On subsequent runs, you will be aiming to beat your time.

Like the first game, the choice of balls are strange. You start out with a marble but then unlock a variety of cute animal heads (such as dog, pig, and panda), sports balls (American Football, Baseball) and some other weird objects (planet Earth, Bomb, UFO). Each of these balls handles differently in terms of speed, response, bounce, and slip. Some balls aren't fully round and have more of a irregular movement pattern, the obvious example being the American Football. These differences also encourage the levels to be replayed because it offers a different aspect to the difficulty. I found that the easy balls seem a bit too sticky which makes it hard to get used to. You can stop their momentum almost instantaneously, but it takes a dramatic movement to get them moving again, which feel unnatural.

The early courses are very straightforward and have many walls, but the more difficult stages will have smaller paths with no walls and obstacles (bumpers, icy patches, bumpy paths). Also, there are many stages where you need to turn your remote to the side so walls then become paths; which can be quite hard to get used to. If you do fall off the stage you will respawn back to the nearest checkpoint, but you don't need to recollect any gems you have collected. You can also force a reset by pressing the A button which is helpful when you drop down a floor and realise you missed one of the mandatory orange gems. Reaching the end without all the gems also sends you back to the last checkpoint too.

One problem I found in the game is the camera angle can sometimes be troublesome. Sometimes you may be travelling towards the screen and can't see what's ahead. When the path sharply turns, or there's a moving platform, you can end up dying because of it; so sometimes the levels become trial and error. There were a few parts where I found the depth perception to be problematic which was highlighted by the cannons. The cannons seem to show a predicted path that doesn't match where you are actually launched, and I often found myself flying diagonally when I was sure I was holding the remote flat, and didn't notice visually.

There's 100 dedicated levels if you use the Wii Fit Balance Board. These specially designed levels are often far simpler, and more maze like. Achieving Gold/Platinum medals on these levels is easier because the time thresholds are very lenient. There's a level editor too which I never actually tried out because there was enough content to keep me occupied.

The presentation is much improved. The graphics are much sharper and has wide-screen support (unlike the first game). I'm surprised there weren't more games like this on the Wii given that the console is perfect for them. I think the sequel has addressed the issues of the first game and added new features, so is a fantastic sequel and highly recommended for Wii owners.
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on 21 July 2010
This is a fun game to play, and as it's compatible with the Wii Fit Balance Board  it can improve balance and fitness as you roll a ball around a range of obstacle course.

Many levels can be played with an ordinary Nintendo Wii Controller  but, to get the best, you do need the Wii Fit Balance Board

Some of the most challenging levels include "anti-gravity" areas where all the normal directions are reversed e.g. lean left to make the ball go right.

Fun for all ages.
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on 28 September 2017
Its a challenge that the kids enjoy
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on 3 May 2009
If you like puzzle type games, then you are bound to enjoy this. For most of you who dont know, this is the follow up to Kororinpa, which was initially due to be titled, "kororinpa 2" but got changed sometime along the way. Game Play in Marbles Balance Challange is very similar to the original game in that you have to collect crystals and make your way to the goal to progress to the next level. While the original game was criticised for having only 50 levels, this version comes with 100 levels in the main game play and (100) additional levels specifically designed for the wii balance board. The wii balance board levels can also be played with the wii remote if you dont have a balance board and they are different levels to the main game. There are also extra bonus levels to complete and different modes of play such as time attack and free play.

I have so far completed the first 35 levels of the main game and although it starts easy, gameplay does progress in difficulty as you work your way through the levels. One of the main criticisms of this game would be the annoying camera angles at some points in the game, although this is only a minor criticism as the game is fun and enjoyable.
16 people found this helpful
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on 21 October 2009
I've only played the first 30 levels in the main game with the wiimote, so may add to this review in the future when I've played more of the game.

I've also completed the first 30 (out of 100) levels on the balance board and I must say I found them a bit easy. Most can be completed first time. I prefer levels with a degree of difficulty means I fail a few times before mastering the required skills to complete them, though maybe that will change as I progress further.

An obvious comparison will be made to Monkeyball as they are both the same type of game, i.e. you tilt a course to roll a ball around it, but they are slightly different and I like both. Marbles! Balance is currently the only one you can use with the balance board, though I'm sure the next Monkeyball will change that.

None of the other reviews so far have mentioned what I thought to be a great feature...When you progress a little in the game you unlock a feature that allows you to design, make and save your own levels. You can then play these levels just the same as the ones in the game, but you can also share with friends online. You can save 20 of your home made levels and you can also import and save 20 levels from friends.

You can erase or edit any of them at any time, so in theory there's no limit to the number of levels. You are though limited by how many items you can put into a level. I really enjoyed creating my own levels and then playing them. If you like creating things like in Sims / Sims Kingdom, you will enjoy this. It isn't a major part of the game, but it's a nice touch.

This is a fun game and works well with either the wii remote or the balance board.
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on 3 December 2009
It is my wife who has actually played this and completed all levels, easy, medium and hard using the hand control and about half of those on the Wii board.
She thinks this is fantastic. Starts of nice and easy and gets very fiendish. It has taken her about 6 weeks so far, but as she had broken her left arm she had plenty of time to play.
The graphics are fun and colourful, don't expect PS3 type graphics. But that (in my view) is one of the endearing features of the Wii. The designers have been kind and departed from reality in that the marble can be stopped easily and does not have any real inertia, I think it would be impossible otherwise. There are various obstacles, like sticky tiles, icy tiles, disapearing tiles, cannons to be shot from and even parts that reverse the controllers actions.
Overall my wife would really recommend this game.
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on 13 June 2009
It's a disappointment to find that they have re-programmed the control sensitivity for this version, when contrasted to Kororinpa. I prefer the fact that in Kororinpa you can get moving initially quicker and speed up and immediately slow down with skill. However, in this version if you go too fast, you lose control and can't regain control, and it takes a while to get going (relatively).

Also, it is much more gimicky to get to the bits you want (through menus etc).
Also a MAJOR flaw is the fact that in multiplayer mode, you can't select "Next level" at the end of each level - you have to go back to the menu and then select the next level and every player has to reselect their marble EACH TIME :(

Apart from this, the game is still amazing and I would buy it every time!
Can't wait for a third version, to take into account the above points please!!
4 people found this helpful
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on 14 August 2010
This game is a nice choice for balance training. I think it'd be fun for parties. But I expected it to be more exciting. Levels that require Balance board are additional and not in the main gameline. Mainly you use Wii Remote to play. Anyway it is good as the balance game though not really difficult (at least first 20 balance levels). Wouldn't recommend it if you're not going to use Balance board at all.
One person found this helpful
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on 15 January 2010
I bought the Kororinpa a few weeks ago and loved it so when i heard this was the follow up i bought it straight away! BUT it isn't as good at all; its too easy, the balls are so much slower than the first and the circuits aren't as imaginative and as good graphics as the first! i think they've changed it too much by trying to make it better; they should have just created more tracks instead of changing the whole thing
One person found this helpful
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on 7 September 2009
This game is fab. I've had it a few months now, and every one that has played it, wants it!
Even my two year old enjoys playing this with his nine year old sister.

Great family fun. Play with or without people, and the balance challenges are quite different to the remote ones.
One person found this helpful
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