Top critical review
One person found this helpful
Lacking in many aspects
on 5 December 2013
I love the setting of this game. The EU and Russian speaking PAC (Pan Asian Coalition) fighting over Europe and the Mediterranean as a consequence of a new Ice Age by the year 2142 is a great way to set a theme for a futuristic battlefield, and both factions look and feel unique, especially the PAC with its floating anti-grav tanks and energy-based weapons both for infantry and vehicles.
This game's singleplayer is even worse than Battlefield 2's, as it only has a handful of maps compared to the larger selection Battlefield 2 offered. Again, there is no story mode or campaign whatsoever, and you simply play against bots in maps too small for even vehicle action. Shame on you, DICE. You could have improved the singleplayer in this game compared to the last, but you actually made it even worse.
What I like about Battlefield 2142 though are the graphics - they are a noticeable step-up from the graphics of Battlefield 2, although it is still the same engine. Everything looks realistic and sometimes I actually prefer the clean looks of this game to the lens flares and glares and dynamic shadows and excessive particle effects of Battlefield 3 and 4.
Of course, the selling point of Battlefield 2142 is the Titan mode. It's a really fun and challenging mode unique to BF2142 that basically places several missile silos on the battlefield, as well as your and the enemy team starting with a titan floating in the sky. The titan is like a mobile base that can only be reached by air transports or APCs that launch pods, and is initially protected by shields that kill any enemy that makes contact with their hull. The faction that manages to breach the opposing titan's shields and then either the hull, or board the titan and breach a way into the control room by destroying all four reactor consoles and then destroying the reactor will win the game. Missiles launched from the various missile silos every two minutes will be automatically targeted at the opposing team's titan if your team controls the silo by capturing it similar to a flag, and vice versa. Captured silos act as spawn points just like the flags do in the Conquest game mode, so intense battles can rage anywhere on the map. You can see on your minimap how close each silo on the battlefield is to launching its next missile, so a strategy to helping your faction win the game is by concentrating efforts on capturing those enemy-controlled silos that are close - but not too close - to launching their missile. This is usually anywhere between 90 seconds and 45 seconds prior to the next missile launching. Capturing a silo too early or too late means you'll have to defend it for the next two minutes before you can capitalize on the capture. It is pointless to capture a silo and hold it only to lose it right before it launches its missile. As a consequence of this, you'll find yourself racing all over the map to get to silos in time before they launch and capture or defend them. Once the enemy titan shields are down, you are put in a dilemma between staying on the ground and continuing to wrest silos from enemy control and defend your own, the missiles steadily reducing the enemy titan's hull, or taking part in the boarding action and putting the enemy titan permanently out of commission in one well-coordinated attack on its reactor room.
Another selling point of the game - one that makes Battlefield 2142 stand out from the other titles in the long-standing franchise, are the mechs. These huge bipedal walkers protected by shields, armor and mounting a devastating array of weaponry are the epitomy of warfare. Much more mobile and more heavily armed than tanks, the mechs can make short work of everything in the hands of a skilled player. However, there are so few of them on most maps that they never dominate the gameplay, and are often not used at all. Both the EU and the PAC mechs have unique weaponry and make for a fun change in gameplay. Jets are gone in this game, but the most dominating and most annoying vehicles are the attack helis because they are very hard to destroy by unskilled players.
The problem with Battlefield 2142 is - especially after returning to this game from many sessions of Bad Company 2 and Battlefield 3 - the horrible, horrible hit detection. You can literally empty an entire clip into an enemy's chest a mere five meters away from you and he'll often still be alive long enough to turn and face you, drop to one knee and kill you within one second of return fire. And at other times, you'll find yourself go from 100 health to 0 health within a fraction of a second not knowing who or what hit you. And finally, the fact that unlocks take so long means you'll find yourself facing players placing sentry guns and, perhaps the most annoying thing ever, anti-vehicle mines that actually move toward vehicles and bring it down. It is these moments that make the gameplay incredibly frustrating, compared to the relatively straightforward shooting mechanism of more recent Battlefield games.
All in all, Battlefield 2142 is a solid game, but sadly due to its horrible trainwreck of a singleplayer (more so than BF2) and subpar mp-only 3-map expansion pack Northern Strike (compared to BF2's Special Forces), it just feels like a hollow, unfinished sequel to Battlefield 2 and thus, this game is only worth if it you like nice graphics, the titan game mode and mechs. Lastly, more skilled players simply having so much stuff that they can not only own you with their superior skill, but with any one of their various toys is simply unfair toward lower level players. A 3, out of 5.