on 3 August 1999
The book is actually a manual for the authors' geometry library, which is provided in full as source. The example programs are excellent.
Unfortunately I bought the book with the intention of using it as a reference for implementing such features as CSG and kinematics. The book itself is not a particularly good text on the subjects, partly due to the weak English used, and partly due to the majority of the book being devoted to describing the use of the library. The two subjects I was looking for were among the better described in the book.
If you're looking for a completely written "bookware" geometry library you'll probably be completely happy. However, be aware the if you're looking to implement the effects described yourself, the best way to learn is by reading the source (which there is plenty of).
There are plenty of good graphics programming sites with better explanations than here on the web for free. However there are few libraries as complete. The book's price is also reasonable, considering the ammount charged by some bookware authors.
on 13 August 1999
It said this book is for C++ with OpenGL,Its not that you think!, I thought was in Ansi C++. This is using MFC. The Library seems its a good wrapper of OpenGL and the book its interesting but im complane that nobody told me is using MFC , also the description of the book and the sypnosis doesnt post that, so i think people think is with ansi C++!. anyway i have no chance to use this book cause i dont use MFC.
on 3 March 1999
This book provides a computational geometry visualization library, covering topics that I had a hard time finding good resources for. Solid modeling, swept/extruded surfaces, and boolean operations are all explained. Overall, I liked the presentation; my only complaints are that the book reads a little like a translation (the authors are apparently Austrian) and that the sample programs on the CD(and there are a lot of them!) could be a little better documented.