on 8 October 2007
Before venturing out to my local Computer Exchange and trading in Blue Dragon for this game I spent a while reading the reviews on various websites and knew that I was taking a risk with Two Worlds, but it was one that, in my opinion, has certainly paid off.
Firstly, you need to give this game time. I would say at least between 10-15 hours before you start to realise that its actually very good. I was going to try and write this review without mentioning Oblivion but that is going to be impossible so I am going to list the reasons why I think its better, and why hopefully you will enjoy it as much as I am.
The Map - As an avid RPG fan I love the free roaming experience, exploring and finding new terrorities, turning round the corner to be comfronted by a huge castle or abandoned theives den, or perhaps some ancient Dwarven ruins that have not been looted and this is a constant occurance in Two Worlds. There is so much more to the map, in Oblivion you could walk for miles without anything being around - Yes the scenery was great but in Two worlds you may see a rabbit or other wildlife dance suddenly in front of you, hear some wolves howling over a distant creek, watch some orcs sit around a campfire and so much more. My point is that the world is so much more alive! The settlements and villages feel real and there are so many of them its easy to forget the MQ and concentrate on increasing your reputation with the 8 (yes, eight) different guilds on offer. The Capital is amazing, each village and town has plenty to offer, there are mines, caves, ruins, isolated houses, fishing villages, islands, villages that have been burnt to the ground, grom (goblin) camps, castles, war fields and so much more to be explored, conquered and visited.
The amount of armour and weapons is endless. You are constantly adding new breastplates, helmets, trousers, boots and gloves all with unique stats and every single one looks different on your character - He can have the appearance of a horned devil or wear the white mage robes of an angel. Customisation is an absolute joy, you will never get bored of it. The armour graphics are pretty impressive, its enjoyable to see your hero in a new set of armour that looks completely unique and different to the last outfit they were wearing.
Similar items can be combined in your inventory to produce even better ones. This makes every item useful in some way and easier for you keep creating that perfect weapon. Basically if you don't sell it to make money, use it to enhance your own equipment You can add fire, cold, spirit effects to your weapons to further enhance them and weapons with elemental damage will flash and shimmer with their elemental colour - A simple but great touch and the variety of weapons is simply brilliant.
Levelling - One of Oblivion's biggest complaints was the fact that you could, in theory, complete the game as a level 1 character. In Two Worlds, just as you think your hero is indestructible, you go toe to toe with a Cyclops and he kills you with one swing of his fist. They are many more enemies too, including Dwarves and Dragons, and the variety keeps you interested, intrigued and hooked for ages.
The storyline of Humans Vs Orcs is not hugely original, but there are enough twists and turns to keep you engaged and for those like myself who just enjoy heading off the beaten path and just doing your own thing, trust me, there is more than enough to keep you going. Much more than Oblivion had to offer, much more.
The fighting is better than Oblivion. You can hack'n'slash your way to the top (and learn mountains of different sword skills from trainers) or use potions created in your own alchemy pot and magic learnt from The Society or Necromancers to magic your way to ultimate supremacy. You choose - (Did I mention you could be a thief with the sneak mode too?) And the magic is simple to understand with a decent interface.
For those of you who are still reading and shouting out about the graphics, the loading times while travelling and of course the map interface - Relax, the rose tinted glasses aren't glues to my face and I realise there are drawbacks and glitches. The map is difficult to understand and navigate at first but come on guys, we are gamers! It does not take us long to master such trivial matters and Two Worlds was no different. Difficult at first but after a while you will be using the LT and RT with the same sort of fluidity that Oblivion offered.
To summarise, its a great game but maybe perhaps not best suited to the casual RPG player. Its intelligent, playable, interesting and has a world that keeps on offering new challenges, new ideas and new ways to enjoy yourself. The graphics are definately next generation and I think offer a bit more of a darker atmosphere than the gloss of Oblivion. Some reviews suggest its a combination of Morrowind and Oblivion - This is not completely inaccurate but it certainly carries its own identity well.
Buy it, give it a chance to breath, then enjoy the life that Two Worlds will offer you.
on 12 July 2008
I started out by renting this game as it had such mixed reviews. I love games such as Zelda and Fable and I was hoping for something on the same level, which this game isn't.
The general plot of this game is simple and predictable and not the reason why you will play this game through to the end, which is a shame but not critical as the side stories are good enough to keep you exploring. Basically you play a mercenary who's sister is abducted. You must follow directions in order to discover a family secret which has resulted in you and your sister being targeted. The main plot is not very long and in itself would only take a few hours to complete. However, there are many, many sidequests to keep you busy and enable you to earn the skill points needed for levelling up.
It begins poorly. Firstly there is no tutorial session which is really needed in a game such as this. Although your first encounter involving you fighting a few 'groms' is in itself unchallenging, from then on the game becomes much harder, with almost any battle ending in death for our poor mercenary. If only a small tutorial session had been included at the start to help explain the many menus and just how important levelling up is in this game it would make this game much less frustrating at the start.
Renting a game never gives a player much insentive to stick with a game and after about an hours play I switched off the xbox irritably. However, I re-read some of the reviews on here and decided that I would give it one more go, after all it's months till Fable 2 comes out!!
After a couple of hours playing this game it suddenly got alot better. As soon as you start levelling up in your chosen area(s) - vitality, strength, dexterity, magic - you find battles becoming increasingly easy.
This game is simply HUGE. Other people have commented on how difficult the maps are to read but I have to say I did not find this at all. Once I had started to explore the world properly I found the maps extremely useful and easy to use. The other menu screens are also great, although they do take a while to get to grips with and I found myself flicking through the instructions, which is something I rarely do with games. There is an inventory screen, where as you would expect you can see everything you are carrying and what items you are currently equipped with. The range of items in this game is truly staggering, I am about two thirds of the way through it now and I am still finding new things all the time. You get new items from chests and cupboards found in people's homes or in enemy camps, along with the bodies of your victims once you have despatched them. There is an enourmous range of armour, weapons, potions, gems (which can be cooked in you alchemy pot to form magic potions which make your weapons stronger), money (there are traders throughout the world where you can buy and sell items) and other useful items which you will need. You are limited by the weight of the weapons and armour and levelling up in strength is needed to carry more. You can also combine two of the same items you have found, making your armour or weapon even stronger. I'm a female gamer and reading about weapons and armour would normally make me yawn but this aspect of the game is really great (and essential for surviving battles with necromancers, bears and ogres!).
The other menu screens include your skills screen and your ratings with the many guilds found throughout the world. Your skills screen is split into two sections, one showing your four main skills (vitality etc) and the other sections showing a array of less important skills such as horse-riding, swimming, balance, lock-picking, archery, and so on. I haven't counted all of these but there are lots and only a few are unlocked at the start of the game. Levelling up in these areas are just as important as the four main areas, and the ones you chose will often depend on what route you have chosen for your mercenary. For example, if you have gone down the path of a warrior you will value skills such as balance and ability to weild 2-handed weapons, where as if you have decided to become a mage skills in magic (fire, air etc) will be of much greater use to you. Magic forms a big part of this game, there is a menu screen devoted to this which shows you all magic cards that you have picked up or bought. Simply owning a magic card does not enable you to cast that particular spell, you must continue to level up in order to be strong enough to cast them. Additional items like magical cloaks and staffs may be used to increase the strength of these spells as well.
When playing this game you can follow the main story or you can wander off and explore the world and meet its many creatures and people. Other people have commented on how alive this world seems and I want to reiterate this. There are SOOO many animals running and hopping around this world that you really feel part of a world rather than running around an empty world full only of baddies or people essential to the plot of the story. Many of the animals, such as bears and wolves will attack you, and can prove something of annoyance at the beginning when 3 wolves can easily kill you and you find yourself running in terror from an enourmous grizzly bear. These get increasingly easy as you progress however and soon prove little distraction. Many other animals are harmless however, from the birds singing in the trees to the snakes wiggling across the forest path in front of you. I have even stumbled across a deer grazing innocently deep in the forest.
The world itself consists mostly of forest, with towns and villages dotted throughout. Bandit and orc camps are found frequently alongside forest paths and the many caves provide great opportunities for levelling up with an abundance of enemies to fight. The graphics are great, maybe not as good as they could be considering the console's capabilities, but very good all the same. I'm playing on a HD tv so have had no problems seeing the writing on screen, something other people have reported. Overall, I think the graphics are great.
One major gripe I have with this game, and something that nearly caused me to stubbornly never play it again, is the voice acting. Perhaps americans don't notice it as much as a british person, I don't know, but there is nothing good about a VERY american accent speaking olde english/pirate lines. I still find this very irritating, especially as it seems the makers have gone to great effort with the dialogue. However, it shows how good this game is that I can see past this problem (just). One liner's like 'looks like my mother-in-law' when he sees an orc only makes this worse!
When interacting with people you have freedom to do as you wish. You can steal from peoples houses but be warned, do it out of sight as the villagers will all fear you after and if you are in a town they will chase you and kill you. If you fight back, as I did in one major town where I had quite alot to do, the city guards will then come after you and you cannot safely return to the city.
There are 2 kinds of person, people will either give you advice in response to an array of possible questions you can chose to ask or they will give you a task, usually in payment of money (well you are a mercenary) or respect within that particulary guild. If you can't resist stealing, don't worry too much if the person present is a task setter as these will quickly forgive you once you have run away and returned. Other people don't seem to forget however. I tried killing a man who asked me to kill someone else for money, thinking that I could just take the money he was offering directly. Here, realism is lacking however as after he died he disappeared (unlike anything else in this game, where the bodies remain throughout the game) and I had 'failed the task'.
When wondering round you come across enemies which you quickly realise are too advanced for you at your current level. That is what I love about this game, you are completely free to do what you want to do - if you stumble across an enemy that is too difficult you can simply wander off (or run off) and come back later when you feel you are ready. There is definately no linear pattern to this game and no pressure to do anything other than explore if you want to.
Overall, this game is well worth buying for fans of this genre. I have not yet played oblivion so I am not able to make the comparison that everyone else has made (although I will of course be purchasing this game in the near future). I can only compare it to Fable, which although is far superior game is at least a good indication as to whether you will like this game. Definately worth buying but remember that levelling up is essential (horse-riding is near impossible without levelling up a couple of times in it first) and you will have alot of fun!!
on 7 September 2007
Shame, I was very hopeful about this. Ok I didn't expect another Oblivion, but still I hoped for a little more. The graphics are OK, but not really 360 standard. The backgrounds are pretty good, but character animations are a bit poor. The combat is pretty lame, and the game doesn't really help you along. It throws you in without explanation of combat or magic and pretty soon you die. It is a frustrating start, and the poor presentation and shoddy animation make you think sod it lets go trade it in. However if you kaap on there is a half decent game to be found underneath. The leveling up system has promise and the weapon upgrade idea is actually pretty good after a while. Worth the effort for RPG fans. But it is more Morrowind than Oblivion.
on 12 March 2008
I bought this game because I expected it to be like Oblivion, which I really love. All the reviews compare Two Worlds to Oblivion. I think this is a mistake. Two Worlds is not in the same league, and it doesn't even feel similar to it. The gameplay in Two Worlds feels more like 'Baldur's Gate' than Oblivion. So when I first played it I felt a bit disappointed.
Another major issue which put me off at the beginning was the writing and map in the game. The writing is SO tiny you cannot read it (perhaps it is better on an HD TV - which I don't have) and the map and missions are very difficult to navigate and get the hang of. I had to use my remote to zoom in on the screen in order to be able to read anything, and even then some things I couldn't read. I think this is because the game was designed for the PC and they haven't altered the game enough to make it completely Xbox friendly!
However, it is a game which if you give it half a chance does get pretty decent. If you get through the frustration of getting the hang of it and not comparing it to Oblivion. There are many missions to complete, many different 'socities' to work for (and against!) and build up a reputation within them. It is free-roaming so you can complete the main mission or just complete other quests. The map is quite large and there are vast lands to explore. There are also interesting and varied creatures, ranging from orcs to dragons.
At the beginning of the game creatures can be impossible - you will most likely die various times (which isn't a big deal in easy/medium mode as you just re-spawn). As you level up you will then find creatures become quite easy. In Oblivion creatures are kept at the same level as you, in Two Worlds they are not. Creatures which were seemingly impossible at the beginning will be simple after a few level-ups.
One criticism I've read quite a few times about this game is regarding the loading times. I didn't find this to be an issue personally. The loading times were great, especially compared to Oblivion! You can walk in and out of houses without loading times (although there isn't much to the houses!) and it rarely ever loaded whilst walking around the landscape.
The length of the game could have been better. The main mission is very short and I got through the game very quickly. But it will keep you busy for quite a few hours, and is a good length compared to most games.
I liked the weapon and spells system in the game, where if you get two of the same weapon/spell you can add them together to make a more powerful one. I also like the levelling up system as you can focus your energy and experience points into exactly what you want your fighter to be.
One criticism I have of the game is the character you play as. You are forced to be male and you have little choice about how you look. There are about three options for each facial feature, so whatever you do you're likely to look the same as everyone else who plays this game.
There is an online mode on this game, but I have not played this personally so cannot comment.
Overall I think this is a decent game as long as you don't expect it to be as great as Oblivion and you give it a chance. It has it's flaws, but after playing for a while you don't see these as such a big deal. It certainly had an addictive effect on me after a while!
on 29 April 2013
Ok, firstly Probius review of this game is very detailed and well written and as Amazon have said is the best review of this game their is. That said I wanted to express my own views being as I am a veteran gamer who has played many RPG including Morrowind and Oblivion and of course Skyrim. Two Worlds isn't in the same league of these possible because unlike those games it has not aged well. The negatives for this game are many and I will attempt to address some of these here
Firstly, the graphics and the number of pixels used remind me of the days of Tomb Raider 2 circa 1997 ! This is most apparent when in close up of charters and their faces.
The second big floor is voice syncing. A character voice can be heard but the characters mouth does not move or the mouth moves but the speaking isn't in time with the voice.
The hero's dialogue his hilariously bad. Why have someone speak in old English from the Middle Ages but have it so you don't always understand what it is they are trying to say.
During game play, invariably during combat the game appears to freeze to allow the next part of the game to load. This can be frustrating as the enemy can get a free hit on you unless you are careful.
At the beginning of the game your character is very weak and even many of the animals are stronger than ie black bear. Engaging in combat most animals is not advised especially bears until you can get better Weapons and Armour. To do these you have to kill bandits, groms or loot chests.
Once you do get better weapons then the chances of your survival improve. I also advise you to take on as many of the sub quests as you can as this can earn you extra gold and supplies for the journey ahead.
on 8 September 2007
I returned this game today after buying it yesterday. In all honesty, i'm sure it is not a bad game underneath, but it is a few generations behind in many aspects. I had the 360 version and read several reviews before purchase, choosing to ignore certain points and hoping it would suck me in regardless.
The visuals hit you first, in that they seem to predate even ps2 Your hero runs and jumps like a hyperactive C3PO, while megadrive Mortal Kombat blood poors out of unimaginative foes. Then you try to get past that and maybe study the skill development screens and the map etc, but alas, the tiny..TINY print will anoy even the most eagle eyed, and the screens are just clutterd and confusing even when you have studied the manual.
Its important to state that graphics do not make a game, but when you are unavoidably going to be compared to a game like oblivion you better hope you have done your hair and put your best elf pants on.
I really wanted this to be great and to fill the gap left by a completed oblivion, instead it's gone back and i'm twiddling thumbs until Halo 3 and Assassins Creed.
on 28 August 2009
Plenty of people have reviewed the plot. I'm a 50 year old (sad) gamer and I like this game. The framerate is a bit eyewatering and nowhere is it as smooth as Oblivion. But unlike Oblivion I don't feel like I'm wandering around mutely enduring 300-year old lizards rasping instructions to me. Oblivion takes itself too seriously and there are no humans under the age of retirement. I find Two Worlds much more interactive and just some of the fun comes from the awful mock-medieval dialogue and spelling mistakes in the subtitles. But at least your character has a voice and conversations are less dull.
Genuine surprises pop up, and the tangled plotline holds my attention. Lovely scenery and effects but it is rough around the edges and early on is terribly confusing but stick with it. To me it's just basically more fun than Oblivion, takes itself less seriously (are some of the sound effects send-ups from the films Krull and Red Sonja, etc? I am sure they are). I'm also sure I'll get flamed by Oblivionites for this opinion but I do have that game as well and just got bored with it. Mayhap I will, or nay, mayhap I will not get bored with this but t'will remain to be seen - after a lot of fun anyway. I laughed when stealing a dead king's crown only to see (Cheap fake) come up in the object description. Go on - buy it second hand and have some fun.
on 20 September 2007
I own Oblivion and I have to admit in some respects, voice acting, overall grahics and autosave it is superior but you cannot do a direct comparasion of Oblivion and Two Worlds.
I have found two worlds to be very engaging and thouroughly enjoy the huge open ended environments and the fact that you are not tied into the main story line quest.
You can pick the quests in the different towns and villages that you come across without even starting on the main storyline and there are hours of fun in doing this.
One of the key features of this game for me is the skills development, you are not tied into a set class and you can pick which areas you wish to expand from passive combat skills through to actibve combat skills and across 5 magic classes.
If you don't like the choices you have made then you can pay a mage to undo your skills assigmeents and you get the points back.
The weapons and armours can be ugraded simply with Fire, Ice, Spirit, Lightening or Poision Damage.
Weapon and armour classes start at class 1 and if you find a similae weapon or armour set you can combine them and create more effective equipment.
There are orcs, bandits, reapers, wyverns, zombies, gouls, Golems, Cyclops and Dragons to fight.
The world is huge and interaction with NPC's does reflect your standing with 6 cultures in Two Worlds.
Nothing is cooler than destroying all the zombies and ghouls in one of 5 Necromancer Towers and riding of on a skeletal horse!!!
The fighting system is basic, right trigger (rt) x 1 is a slash, rt x2 a slash and lunge or rt x 3 a combo but you can supplment these attacks with active combat techniques, such as pirouette and berserker rage or a magical attack. Summon a Wyvern to help you out. Make sure you use the right weapon against you opponent, bludgeon skeletons, pierce golems etc
The game is open ended and the closest I have seen to a PC rpg on the 360. If your a fan of RPG's then you know you have to invest some hours into the title.
I am playing on 37" HDTV with surround sound and I am not that disappointed in the graphics. I have had some issues with crashes but no more than I did with Oblivion.
This game provides a huge explorable map, multiple magic styles, unrestricted character skills a huge amount of underground dungeons to explore and numerous quests in towns and cities that will put you in conflict with cultures in the two worlds universe.
As the only real alternative to Oblivion in the Genre on the 360 I suggest you own both for the different flavours of each game.
I don't regret buying it, neither will you
on 14 September 2007
The delevopers definately put some effort into this game then one day decided that they'd had enough and stopped caring about what they were doing.
Its basically oblivion without all the things that put oblivion head and shoulders above the rest, theres no polish to the game. Fox example when doors open they just go through you, other characters dont move around they just stand where they are doing nothing. The combat is just putting the trigger until they die, even the contols dont seem right.
The rest of the games alright, the missions are the usual rpg missions, go do something get something in return, theres a wide variety of weapons armor and magic but nothing i havent seen before. The graphics on most characters is about as good as they would be on the original xbox, some of the scenery looks fantastic while other parts look terrible.
A good element is the ability to attack on horseback, but even thats not quite as good as it should be. I would have thought that running full tilt at an weak enemy and managing to hit them would be an instant kill but no it was just the same as hitting them from still on horseback.
If you like rpgs either start a new game on oblivion or wait for this to get cheaper
on 26 November 2007
... You will only be let down. This is a game that should be played with an open mind. You need to play it for quite a while before you really get interested in the game. If you have the time, patience and you like RPGs then buy this. If your looking for a fast paced game with the storyline handed to you then look elsewhere, this game has faults and the character graphics are laughable at times but its still an ok game.