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Superb showpiece but ultimately a little unfulfilling
on 6 March 2010
I recently bought a Wii after long deliberations between it, a PS3 and an XBox. As a one-time hardcore gamer who had since, erm, grown up and had less and less time for games, I was overjoyed to find hardcore, gorgeous-looking games do exist on the Wii.
Metroid Corruption is nothing if not a showpiece for the Wii, a satisfying confirmation that, while the Wii may be weaker, it can still compete in the hardcore stakes. To that end the game looks gorgeous, the environments delightfully crafted, with a lot of variation from planet to planet.
But unfortunately I just got bored of the same weapon for too long. The original Metroid Prime was always taking a risk with this approach, and I was always a little surprised at the universal acclaim it - and its two sequals, this being one - received, despite that. Alas, I couldn't quite get over that; as someone used to Wolfenstein, Half-Life et al, I foundit dull. Yes there are upgrades, yes there's hyper mode, but there's still too many occasions early on where you're mindlessly blasting foes with your weak zapper, just waiting for them to absorb enough hits from it to finally die.
The alternate fire isn't satisfying at all. Shooters long ago abandoned "hold fire to charge up and release a big energy ball"-style attacks as they were dull, moved too slowly to have any chance of landing and left you prone while charging.
Another niggle is the crosshair is frequently difficult to keep track of amid the melee of battle, and there's many times you don't know where you're shooting.
The controls are another problem. The Wiimote works generally well for aiming, but there are occasions when it sticks to the screen edges, a problem if taking on multiple foes. And since it also controls looking and turning, it takes an age to turn Samus round. There is a sensitivity area in the options menu which, er, doesnt' let you adjust sensitivity at all, merely change between control schemes.
Overall, a good showpiece, but the initial feel-good of seeing your Wii act like its more powerful competitors turns to unfulfillment. Perhaps this is why the next Metroid, The Other M, will be more 3rd-person and action/adventure than FPS...