Top positive review
4 people found this helpful
This Is What Quake 4 Should Have Been!
on 28 August 2006
O.k. Prey on the Xbox 360, this is a Sci-Fi, survival, horror(ish), action game. The basic idea is that you, your girlfriend and your Grandfather have been abducted by aliens. You will either be eaten, turned into a mindless drone to conduct repairs or experimented on. Fortunately you manage to escape and start to cause trouble on the Alien Sphere that abducted you.
Many reviews so far have compared this to Quake 4, that is fair as both are somewhat set in the same environment with the same characteristics, except that Quake 4 was an average game at best, with poor cutscenes, average game physics, mediocre graphics, and pretty poor gameplay. Prey on the other hand is a first class game. Heres why:
- The graphics, despite other reviews, are actually pretty impressive (admittedly I am playing on an HD capable TV) and are a step up from Doom 3. To give you an idea take the graphics from Oblivion (all shiny and polished), give them a slightly more dirty feel but the same definition and mix in much darker lighting and there you have Prey.
- The sound is very good with brilliant voice acting all around. The music really does add effect where it is used, the sound effects are good and there are enough to keep things interesting but not too many as to confuse you.
- The gameplay is fantastic, this is where Quake 4 came crashing down, it became monotinous and to be honest was just run and gun with no real inteligence required. Prey is very different, it can be run and gun, but the weapons aren't quite poweful enough to allow you to survive long if you do that. As such running taking cover using various weapons functions to eliminate particular enemies is the name of the game.
This is made interesting by the use of portals and 'wall walks'. Portals can be opened up by the enemy more or less anywhere and completely take you by surprise, 'wall walks' basically antigravity walkways that allow you to walk on walls and ceilings, also mix things up a bit and also can give you an advantage over the enemy if used wisely. The games physics are good, they have to be to incorporate these types of Gravity Defying machines, enemies fall down in various ways and can lose their footing on a 'wall walk' if shot and thus fall off.
-Some reviews have criticised the 'Spirit World' side of things. It is true that after about 15 minutes of gameplay (upon learning your new spirit skills) you can in fact Never Actually Die. Let me explain, you can be killed, you can take too many hits and die. However upon this happening you are immediately transported to an almost different dimension where spirits live. Here you have to shoot Wraiths with your spirit bow to cahrge up your health and spirit energy again. You have limited time to do this and upon that running out you are thrown right back into the battle.
This, I find, is NOT annoying, I find it very useful and simply aloows Prey to keep moving where other first person shooters are constantly stop and start. This makes Prey very Fluid and an enjoyable game on all fronts.
I won't say anymore as I don't want to ruin it, rent this game at the very least.