Top critical review
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One unique gameplay aspect wrapped around a derivative FPS
on 22 November 2007
If you've played through "The Orange Box" and "Halo 3" and are looking for more original FPS fodder, look away now. Almost all of the solo campaign play is reminiscent of HalfLife2 with dabs of the Halo trilogy added to mix it up a little. It's as if a committee of businessmen asked "what's gone down well lately then?" and set about steeling other developers ideas. And given how long this game has been in production, that probably did happen at some stage.
So why am I still playing it then? Because, even though this game is a loveless void of facsimile with fairly dated game-play, YOU CAN BEND SPACE-TIME.
After a while, you realize that the only weapon you would really need is a big spanner, because once you've paused time, run around a soldier and then happy-slapped him from behind, what's the need to have elaborate high-tech weaponry? Ok, there are those semi-scary time-bending supersoldiers to deal with from time to time, but since they are expecting to win, pinning them with explosive crossbow bolts is amazingly satisfying. I laughed once when I picked up a tossed grenade, reversed time to prevent the thing going off and then deposited between one of these supersoldiers' legs. He actually said "huh? impossible..." before going up his own posterior. Classic.
So there you have it. If you are a Valve or Bungie zealot, stay well away. If, on the other hand, you can get over the obvious influences (ahem) of this title, and especially the "circa 2004 feel", you might just have a good giggle with this one.
Oh, I should mention that there are some clever puzzle solving aspects to this game that are impossible to complete unless you utilize your time-space bending powers, so it's not all slow motion slaughter.
Frankly though, I think this game would have worked much better as a third-person shooter ala "Gears of War". Maybe next time, eh lads?