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Showing 1-3 of 3 reviews(3 star). See all 41 reviews
on 7 March 2010
I'd played this on the PS2 and thought it would be perfect for my laptop. Unfortunately, it uses Starforce Copy Protection, which is fatally incompatible with Vista and Win7 (the game simply won't run). There are several games, from around 2005, which also have this issue. There are no patches to make these games run on Vista or Win7, so the only thing you can do is return them (or change your operating system).
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on 6 April 2010
Fahrenheit is a game that starts off strongly and slowly weakens. The core story-telling mechanic is amazing and quickly immerses the player in an intriguing and genuinely exciting plot.

Unfortunately, however, the late addition of superfluous and frankly bizarre characters/organisations leads the plot away from a believable and exciting murder mystery into the ridiculous and implausible realms of fantasy.

I would rate this game higher if it were brought to a sensible conclusion as an exciting thriller mystery.

Unfortunately, it just gets a bit too silly for my liking.
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on 26 September 2005
Having played through this game, it reminds me of some of the feelings I had after playing through Black and White a few years ago. That is to say some excellent and novel ideas, which are initially very interesting, but ultimately a game with some
annoying flaws.
One of the best features is forcing you to make up your mind what you're going to say or do in a short space of time. This keeps you on your toes, and really helps keep the pace going. Too many adventure games have conversations that plod along as you carefully pick dialogue lines to get the "best" outcome. The only annoyance here being that the one-word summaries you pick from are not always obvious clues to what you're actually going to say.
The game is a little short all-told, I managed to play through it first time in well under 10 hours without much difficulty. The late-middle part of the plot in particular feels a little weak and rushed, compared to a very well developed initial act. It's also clearly borrowed ideas from a variety of sci-fi films of recent years. However, even though it is in effect a linear story, there is still replay value in trying out subtly-different choices and conversation paths.
The two control techniques of DDR style sequence matching and button bashing soon get a little repetitive, and frankly some of the action sequences I'd rather be watching the well choreographed motion capture than trying to keep up with the inputs. Although as someone else commented, you can watch most of the key ones back once you complete them.
This is not a bad game, and I'd like to see more games take the effort to immerse you in the plot like this, maybe the developers will take some of the good ideas here onwards into future projects. However as a stand-alone game it falls short of greatness.
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