Top positive review
on 7 April 2016
When Crash Bandicoot: The Wrath of Cortex (my favourite Crash game) came out, it was criticised for being too similar to the PS1 trilogy. People wanted something new from Crash, something new for the then next-gen hardware. So, developer Traveller's Tales decided to produce a Wrath of Cortex sequel to address these issues. The result was TwinSanity, a game that completely got rid of the classic warp rooms in favour of a new open-world Crash game. The result was good. The game is incredibly fun to play, and the game has great graphics too. It plays like a Crash game, just without the Warp Room. This means that relics were ditched due to being one big open-world game, but gems do still exist hidden throughout the levels and are still well-hidden. There is even now a reason to collect them other than 100&-ing the game - getting all the gems unlocks exclusive content from the beta of the game, such as storyboards and concept art - good for people who like to know about a game's past. Despite all this, it just doesn't feel like a Crash Bandicoot game. The warp room is missing, and it has a bigger effect on some hardcore players than you would think.
For new players, start of with Wrath of Cortex for a classic Crash experience, then move on to TwinSanity, a still enjoyable game.