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on 18 April 2005
Even as the worlds biggest Metal Gear fan, i still found myself approaching the release of Snake Eater with some skpetisism. After all, this was the first MGS game since the 'critaccly acclaimed', (and regularly abused) 'Sons Of Liberty', and again creator Hideo Kojima was introducing more radical ideas; 60's prequel setting, playing again as someone other than snake, and eating, yes eating animals in a jungle environment. People can be forgiving for the doubt that filled their minds.
Before i begin, i will firstly state that i am very fair-minded and honest when reviewing games. I am indeed a huge fan of Kojima and the MGS series but i am by no means a puppet to help their sales. This review is honest. If its bad, i'll say so and vice versa.
What the original had that everyone fell in love with (even if they cant quite put their finger on it) was an unrivalled atmosphere and emotional envolvement. This was as close to 'being there' as could ever be. MGS2 missed the mark slightly. The tanker environment was as engaging as MGS' Shadow Moses Island but as the story progressed, players found themselves distant from the game as they quite simply couldn't understand the too complex story line. Thankfully Snake Eater is a return to that atmosphere. It gives you goosebumps to simply look around in First-person View. From the opening cut scene, you know things are getting better. Superbly directed and Voice acted, the cut-scene haters are hard pushed to find fault here. In regards to the Radio, t'self-obsessed- drawn out codec calls DO return, but they are substantially less often and less lengthy.
The gameplay is staggeringly dtailed if not all the time necessary. The survival element of the game includes a 'Camo Index', 'Food Gathering and eating' and a 'Cure' system. The camo index works superbly making way for a setting where you can remain hidden even if the terrorist soldiers are looking your way. A percenatge lets you know how well your doing and there is no greater satisfaction than watching a guard walk blindly by, as your hidden against a tree with suitable camo and face paint on and slip gently back into the undergroth and proceed. The food gathering is well handled too. The forest is literally teeming with wildlife, flowers fruit etc (snake eater really has raised the bar for jungle settings) A 'stamina' meter now acompanies Snakes Life Bar, and it gradually decreases (faster if exerting yourself, slower if your are slower and well paced) To regenerate this you need to find food, hunt it and eat it. Of course, snake likes and dislikes food, some are poisonous, some can be used as weapons on guards (spiders and snakes) Some make snake sick if they go rotten and some even help you cure injuries....
This is the cure system. When snake is injured; bullet wounds, broken bones, leeches, cuts etc, the Survival Viewer ( a place where all food, camo and cure is done) lets you x-ray snake and cure his afflictions. The problem: Probably too many healing items to begin with means its not quite as daunting to risk getting injured as it probably should be. Also, whilst these are refreshing and sublime bouts of gameplay, it wouldn't be unreasonable for people to be slightly disheartened to have to leave gameplay and enter the 'Survival-Viewer' screen everytime they want to do something. Also, there is no skill to curing yourself. You are told how to heal a wound so you just use the requested items. It can sometimes make the process monotonous. It was a late addition in Snake Eaters development and you feel it needed a bit more work on it. A place it does come into its own though is the Boss fights. Boss fights are Ingenious with one sniper fight in particular capturing the essence of a tense duel to the death perfectly!! Everything you do effects the fight so the 'tactical' in 'Tactical Espionage Action' truly come sto light in Snake Eater.
The depth of gameplay is astounding and an innovative use of the 'PS2 clock' allows for complete strategy. If you save a game and turn of the PS2, snakes body will heal over time, as will his stamina as he's resting. This can help no end with boss fights and tricky situations and in some instances, trigger slightly different outcomes in sub-plots. Dont leave for too long though as food can go rotten!!!!
Its that 4th wall barrier broken again just like in MGS1 with the controll pad moving and searching for frequencies in the games packaging. Things you do outside of the game effect the inside of the game. Every action has a reaction. Blowing up enemy supplies makes them hungry and run out of ammo. Chuck them some rotten food, watch them eat it and run off sick...Excellent!! Theres too much interactivity to go into but a wealth of weapons, and stealth-helping low tech gadgets along with Superbly intellegent A.I make for an undeniably engrossing and engaging ride.
The story is subtle and sublime sitting perfectly next to hollywood music guru Harry Gregson-Williams's score and the best graphics to come from a PS2. Im not going to go into it as im obviously not trying to spoil the experience for anyone but its a major improvement over Sons Of Liberty. Theres still ahost of nutjob characters but the relationships between characters are handled beautifuly, reminiscent of the original. Just dont expect too many of those nagging questions left at the end of Sons of Liberty answered any time soon.
To sum up, Metal Gear Solid 3: Snake Eater really is one of the best games ever made and its mainly for that reason. Its a game! Hidden extras, boss fights, fantasy characters and unprecedented involvement. This will eat away at your life and quite rightly so. Its gameplay is honed to near perfection and its story as engrossing as any film your likely to see. Denying yourself this would be to deny yourself the greatest satisfaction you could get from your Playstation 2!
Graphics 10/10
Gameplay 10/10
Sound 10/10
Longevity 9/10
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on 18 March 2005
If I was to say that this game is good then that would be the understatement of the century. This game is excellent and beats MGS1 and MGS2 by far.
Although there's no radar (meaning that you have to pay attention to your surroundings more) it gives a different angle on the game.
Instead of being in a linear, confined space it gives you an opportunaty to do things your way. Although its no GTA in terms of non-linear, it gives you a chance to choose what route you want to take, and how aggressivly you want to talkle the game. Do you opt for the grass, sneaking around, waiting for the guard to move and go for his walk; or do you down some pentazimin, pull out your sniper rifle and shoot out the enemies radios' before taking out the guards themselve; or do you just run through the scene, shooting everything in sight with your 12 gauge shotgun.
Whatever your style MGS3 is a game not to be missed. The grass moves when you brush past. Accidently step on a twig and the guards will hear. And you may see a snake slither past which, if you want pull out your hunting knife and kill it, using it to build up your stamina later. Change your camoflage to blend in with your surroundings. And with Hideo Kojima taking pops at Raiden (from MGS2) it can be quite humourous.
As with any Metal Gear game (Metal Gear[MSX/NES] Metal Gear 2:Solid Snake[MSX2] Metal Gear Solid[PS1/Gamecube{renamed Twin Snakes on Gamecube}] and Metal Gear Solid 2:Sons Of Liberty[PS2]) it has an amazing plot with some surprising twists
To sum up I would say that this is a game that should be on everyones Christmas list, Birthday list or any other present.
Whoops, time to get back to the jungle
Graphics-Amazing. Every detail to anything is there 10/10
Sound-Composed by Harry Gregson Williams (Enemy Of The State, The Rock) 10/10
Gameplay-Some veterans may find it different, otherwise easy to pick up and play 9/10
Lifespan-Multiple ways, extra corridors, secrets. Endless 10/10
Overall: It has the looks, the sound, the stle and replay value. go by a copy now.
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on 21 November 2004
Solid Snake returns in MGS's newest installment in its series, Metal Gear Solid 3: Snake Eater. One of the most highly anticipated PS2 games of the year, MGS3 will not disappoint, especially MGS fans, who will soon notice and find out that MGS3 has improved over its predecessors but yet leaves that MGS trademark which no other game or series can call its own.
You will notice right off the bat that the game is filled with cutscenes/movies, which begins to tell an interesting and cynical story based around Solid Snake (the main character), while taking place during the Cold War. For all you new to the MGS series, Metal Gear Solid has always been about unfolding a story that will keep the gamer interested through out the game. So give the game some time, especially during the beginning of the game because you won't be doing much. When you finally get some playing time, for all you MGS fans out there, you will realize that this game is made for MGS fans. The gameplay hasn't much changed, although you will notice that you aren't just going through corridors as in previous installments but rather be situated in the jungle (two thumbs way up!). As a result, you must rely on your scope and keep it handy, because in MGS, its all about stealth. Also, you will be able to change outfits and face paint, so that you can "blend" into the surronding areas as you hunt down your prey. Don't forget the stealth gauge, you will be able to increase your stealth level while you are in the shadows and vice versa, kind of reminds me of Sam Fisher/Splinter Cell: PT. While in battle, you can use Snake's overview camera or first person camera while shooting a weapon and also take notice of the pressure point system. The amount of pressure you press a button with will determine wether you perform such techniques as head locks to take one hostage, or just slitting his throat and leave him for dead. I can not emphasize more that if you are a long time MGS fan, you will probably love the gameplay. The bosses are crazy and twisted, all I can say is "wow" and go check them out for yourself, they are superb, some of the best boss battles in the entire series can be found in MGS3. There have been some throw in MGS3, but nothing drastic. There is a new healing system, which allows you to pull up a menu during the game and gives you options to sew up your wounds and regain life. If you are lacking stamina, go find yourself a fork and a spoon, because eating animals you will find will slowly help increase stamina which has been lossed while you have been playing.
The graphics are clean cut (mostly), and look very polished, especially on the PS2 graphics engine. None the less, you will see some blurry patches here and there, especially in the background setting (trees especially), but hey, thats minor. The cinematic scenes/cutscenes/movies (whatever you want to call them) are beautifully done, I mean, you can't ask or find much better than what MGS3 has to offer, especially on the PS2. If you are thinking MGS3's graphics are the best on the PS2, I might have to disagree a bit (Final Fantasy probably, anyways...), from my view point, you just can't go wrong with MGS3 graphically, especially on a console which has decent graphics, but all in all could vastly improve upon its current engine right now. It is sort of hard to compare graphics on the PS2 compared to the Xbox or the PC, but MGS3 is definatly one of the betterlooking games graphically out there.
The sound is superb, especially the game sound (shots being fired, explosions, weapons, etc.) for any action/stealth game I think game sound is pivitol. The voice overs/acting adds a touch to MGS3, and although they are not the greatest, you can find far worse in many other games out there. The voice overs/acting do add to the realism of the story, especially since MGS is all about the story around Solid Snake. MGS's music, in MGS2 and now in MGS3 I think is great. The soundtrack was well organized and done, can't go much wrong with MGS3's music (I believe), the sound of MGS newest installment won't fail to disappoint MGS fans and regualr gamers alike.
Last Thoughts:
MGS 3 was made and developed for the Metal Gear Solid fan, no doubt about that. The newest installment brings with it the trademakr MGS stamp of not just being your average action/adventure/stealth game. If you are new to the series, give it some time, it will grow on you, trust me. If you want a fantastic game which is not on any other console except the PS2, MGS 3 will fit the bill. For all you MSG gamers out there, Metal Gear Solid 3: Snake Eater will own your soul (my opinion). Its a definant pick up for any gamer looking for a superb game to play and add to his or her growing collection.
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on 27 May 2005
Man the Star Wars prequels suck, Episode III's pretty good to be fair but the first two are rubbish. Know why? There's no need for them. I already know Anakin Skywalker becomes Dath Vader so all of this trade federation and intergalactic politics guff means nothing to me. No I'm not reviewing the wrong thing here, bear with me.
MGS3 is a prequel to the rest of the series. It's the swinging 60s and you take control of the 'Greatest Soldier of the 20th Century TM' - Big Boss (Known at this point as Naked Snake) as he goes deep into enemy territory to rescue a brilliant scientist who wishes to return to America. If you know your Metal Gear then you know that's about as close to the full story as 'Someone's taken over an oil tanker' is to MGS2's plot.
What is fantastic about MGS3 is that it fills out the backstory of the entire Metal Gear series, the origins of Metal Gear, the birth of the Patriots, and the 'turning to the dark side' of Big Boss. If George Lucas had handled Anakin's descent into darkness as well as Hideo Kojima has Big Boss' then he would have sold a whole lot more Lego and Lunchboxes I promise you.
Metal Gear Solid 3 further blurs the line between videogame and film, not by having longer cutscenes or radio conversations but by creating multifaceted characters who's relationships with each other will change what you expect from video games. There are big budget action films who's romantic side plots seem vastly inferior to the one between Snake and EVA, Ocelot's warped love for Snake is endearing and even a little freaky, and the relationship between Snake and The Boss makes playing the final portion of the game as emotionally confusing as a video game can be. So You'll be watching more cutscenes than you would in Mario Sunshine but this is Metal Gear, you want pure gameplay? Timesplitters is fantastic, go get that.
Oh yeah gameplay, if you turn down MGS3 for having a story you're also missing out on a bit of a 'tour de force' as far as gaming goes. Since there's no Radar, the top down camera really comes into it's own, this is far more useful than a 3Dcamera in your current situation believe me. Camoflague also becomes your best friend, there is no greater feeling than watching a gormless russian walk right past your big green face as you lay in the grass with the Camo meter at 100%. The new CQC will have you itching to take down every person you see thanks to it being needlessly cool. Thow, Interrogate, slit throats block moves or hold up guards - you have the skills to pay the bills my mulleted friend. Throw in a few new tricks like using the iron sights on rifles (there's no laser sights in the 60's apparently) and using the D-Pad to stalk and you have the perfect stealth experience.
While the path of the game is fairly linear, save for a few massive areas at some points in the game, Snake Eater invites you to tackle it in any way you want. Wanna fly through and gun anyone down that's in your way? Go ahead. Don't want to get spotted? Get on your belly boy and keep that Camo up. Areas are big enough to give you a choice of how to get to the next point and the inclusion of CQC means that if things all go pear shaped then you have the poewr to brutally slam the soldier's face in the mud. The improvements in AI mean that the enemies can see and hear for miles so it's a good idea to keep an eye out for enemy patrol routes and positions, the best thing you can do is think hard which way you're going to go about this making Metal Gear Solid 3 a really tense experience.
The real neat touches are what sets MGS3 apart though. The Food and Cure systems are pretty well implemented and don't hurt the gameplay since you won't need them too often unless you suck. They also really add to the survival theme of the game. What will blow your mind is that it's not just Snake who gets hungry, destroy that food supply and enemy soldiers will groan with hunger and gobble p anything you throw at them (experiment with the poisonous foods). That Ammo store? Blow it up kid, watch in glee as the enemy's clip runs out and they discard thier weapons to take you on hand to hand (good Luck with that Ivan).
Then there's the real clincher, Boss Fights. The only thing that even comes close to the fights in this game is Resident Evil 4 and even that can't quite match the thrilling duels with MGS3's bad ass special Ops wierdos 'The Cobra Unit'. The pick of the Bunch are a good old fashioned gunfight with Ocelot, a near hour long Sniper duel with the End - a 100 year old man covered in Moss, a Predator style booby trap ridden scrap with Creepiest of them all The Fear and the final fight, a tear jerking, eye kissing send off to an old friend of Snakes.
This all dosn't take into account 'The Chase' which is one of the best setpieces ever created in a game (aim for the guys who are driving)
Music and Voice acting are as good as you'd expect from the series so you'll find yourself humming along to the tunes when they come on. And who'd a thunk, Starsailor turn up on the end credits with a pretty awesome song, you'll even want to become a fan.
The graphics make games like GTA San Andreas look utterly pathetic and once again put Metal Gear at the top of the Pile as far as looks go. The faces of characters are scarily emotive to a point where you choke back tears at sad points and giggle at the corny humour (Man I love the corny humour). There are a few instances of slowdown when you have a load of enemies on screen and you make an explosion but just think of it as a John Woo effect, yeah, that'll do.
So I see it's at a cut down price here as well.... what the hell are you waiting for?
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on 6 March 2005
After the huge success of MGS2:sons of liberty, it seemed there was not much left to improve on. So, in the time in which we discovered that "Substance" was released instead of MGS3, Sam Fisher (Splinter Cell) thought he could cash in on the stealth genre whilst snake was missing. It seemed that Fisher had claimed the crown of stealth, as MGS3 was still not being released, now, over a year later then expected, Snake is back and stealthily Snatches the crown right off the top of Sams head without him noticing, Chaos Theory will be great no doubt but it will have to do something pretty spectacular to top Snake Eater.
No new neswflash here that Snake Eater is in the jungle, but what a jungle! The graphics are nothing short of spectacular, and the gameplay is on top form, even though i was slightly concerened with the camera at the beginning but its all great really! I will not shock you with spoilers but the new characters are truly stunning, the cut scenes are back but dont be dissapointed if your not really a cut scene person because if you dont want to watch them you dont have to, however, if you choose to skip them its your loss because they too are stunning and action packed and contain seriously useful info so why play it if your just gonna skip the plot?
I strongly advise everyone who is a fan Of MGS and steakth games to get this because there has never been such an involving game like this! I definitly think this is the best in the series! It is so different from MGS2 but still seems somewhat familiar and its great! Snake is Back and ready to make all other games look dull.
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on 28 March 2005
Allow me to make use of some alliteration: This game is sexy, sleek, sophisticated and sometimes scary to a point where you feel like diving behind the sofa (not that I'd dive behind the sofa of course. My PS2 is in my bedroom!).
You feel the recoil of your rifle as you fire again and again at your enemies, the pounding of your character's heart as he swallows hard and dares to round another corner, possibly into the eyeline of the enemy, the warmth of the sun on the dappled forest floor. You wince in agony as your character takes an unexpected blow from an enemy who has appeared from seemingly nowhere. You feel the grass brushing against your legs as you walk through dense jungles.
Basically, this game grabs you by the throat and doesn't let go.
You are thrown right in at the deep end (no, playing on Very Easy won't get you out of trouble this time!) from the start, although it does give you some time to grow used to the controls and general gameplay, which even MGS veterans may need to take advantage of.
The beginning of the game relies heavily on cutscenes, but the real meat of the game is saved for later as you will find. Don't play for five minutes and then throw down your controller in disgust. Have patience, grashopper.
As it has been said before, there is no radar here. You must make use of other gadgetry and First Person View to find and avoid your foes (we're being stealthy here, remember?).
The boss battles are far more complex than they've ever been, and you have to rely on more than an invisible wall and a few crates to offer you some shelter and a chance to reload.
And if the sheer beauty of this game wasn't enough, if you mess around a little you can uncover some amusing and adorable radio conversations. Sometimes it's nice to pause and giggle when you're up to your waist in mud and trying to fight off an angry crocodile.
Overall, if you miss this game, then you are truly missing out on the gaming experience of a lifetime. Don't let it slip you by.
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on 22 March 2005
Back when MGS2 was released, it was the top of its league. Now the throne can be claimed by this gem of a game.
Lets start out with the plot. Basically a mad Russian General wants to cause WW3. He has Nuclear capabilities thanks to a defecting U.S "legend" and also has one other thing; a Metal Gear. Where this game really shines is in its gameplay. The new camouflage system allows the player to adopt many differnt uniforms and facepaints to conceal themselves, ranging from water, urban and mountain. Also new is the food and healing systems, where Snake can eat various flora and fauna with different effects which replinish his stamina, yes you heard me, snake now has stamina. Once this is gone you die, so it is more realistic. The cure system allows you to heal wounds and such using bandages, splints and sutures etc. This adds more realism and is fun to do.
Enemies are much smarter and call for heavy back-up if they see you. Also there is now a knife which can be used for stealth kills as well as interrogating the enemy, who can reveal radio frequencies to stop alerts as well as give up useful info. The mix of urban and jungle setting is great and places heavy empthasis on stealh and allows you to be Rambo.
The graphics are noticeably better than in MGS2 and they really shine, with light filtering through trees, lovely shadows, heat haze and more. They really bring the game to life and make it all the more enjoyable to play. The physics are good, especially rag-doll and make killing guards fun all the more satisfying.
The music is very nice just like in MGS2 and fits in perfectly with the game, balancing moving orchestral songs with fast paced and energetic guitar solos.
The plot never gets boring and the pace is relentless, despite having odd camera angles most times and no radar, this is a good move rather than a hinderance, as it ties in to the 1960's theme (the no radar part). It adds more emphasis on a first person perspective to see where your going, which is refreshing to break up the constant glancing at the radar like in MGS2. This does mean the game is harder, especially for newcomers, but other things make this game hard, as the bosses who are individually marvelous, are all absolutely brilliant and HARD. Don't expect this game to welcome you with open arms, be prepared for a difficult experience from the start. You must own this game from a gaming and technical viewpoint. 5/5
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on 18 August 2006
This game is pretty darn good in short. Camouflage, jungle and mountain environments, disguises and hunting for food make this an interesting game which whiles away the boring hours (I had so much fun trapping poisonous snakes and throwing them at enemy troops).

Unfortunately there are aspects that let a brilliant game down. In previous games the route was very linear, which was acceptible as they took place inside buildings/plants/ships etc. The jungle setting could have offered more scope for a wider area but is still very linear. Also, there were always "larger than life" characters in these games, but they were believable and added a nice touch to the game (raven in MGS and Fortune in MGS2 (it turns out she wasn't psychic and it was an electro-magnet deflecting bullets...but then she was...). However, in this, there's a guy made up of bees, another who is very much like vamp in MGS2 but can go invisible and an old sniper who can talk to the forest creatures like tarzan and has a photosynthetic body. Not very believable. But still buy it, it's a great game and has replayability. It's one of my favourites
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on 3 March 2005
Here's my opinion;
The Good Points:
1. Super engrossing gameplay, story and non linear style.
2. Sophisticated and imaginative gameplay.
3. Best graphics on PS2(well till GT4 comes out).
4. Best storyline on PS2, believable with excellent acting.
5. Non stop fun.
6. Most original game.
7. Uses every single control-pad button to fullest capacity.
8. Once you get used to the controls, controlling game character becomes an absolute treat.
9. Replay value, as there's so much to enjoy.
10. Like a top end Hollywood film, except your in it.
11. Anything's possible within the context of the game.
12. Keeps you guessing and constantly suprises you.
13. This game must have been someone's passion, as it is so well thought out and researched.(Well this game is by Hideo Kojama, so no wonder.)
The Bad Points:
1. Isn't for kids.(complex gameplay, adult content & violence)
2. Isn't for people who hate learning to play games.(takes about an hour or more to climatise to the controls).
3. Maybe too engrossing for most and certainly one that keeps you up till the wee hours.
4. Is a 1 player game, so if you share your ps2, expect some problems.
5. If you didn't like the following films, you probably won't like this game; Predator, Rambo & 007 movies.
6. If you hate being slapped about, hunted, cheated and made to feel inferior (all within the context of a game), then avoid at all costs.(Then again its not all one way traffic.)
7. If you hate stealth, espionage, guns, the cold war and drama, be warned this is MGS3.
This game pushes the PS2 to its fullest capabilities, giving a gaming experience 2nd to none. For game lovers, this is a must. Casual gamers might want to rent 1st though, however all should give it a try.
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on 1 May 2005
It's a love hate thing. If you didn't like MGS2, go away now. This one is just as bad - long cut scenes, wierd twists on reality and REALLY wierd stories. Go on. Leave.
Metal Gear Solid is back, and it's larger than life. It lasts longer, it's cleverer, graphics are phenomenal, enemies are wierder (yep - even wierder than vamp. One of them is made form bees!!!), and most importantly, the gameplay rocks. For those of us with the mental capacity to sit down and enjoy an engrossing story, whether we play it or not, this is a revolution. It's the game which is a film...or should that be the film that is a game? Who cares!?
As you get started, you brace yourself for a repeat of metal gear solid 2 - phenomenal, but too short. And who cares about short games? This is our money! Thankfully, this is the first thing to be corrected. The intro mission alone is 1 or 2 hours long. Ok, I hear you say 'yeah, but tanker on MGS2 was also about an hour'. This is different - whereas TANKER was actually a mission, this feels alot more like an introduction - a prologue. You finish TANKER and think to yourself - 'is that all?' But you finish VIRTUOUS MISSION and think...'Right. Now I know the story. Bring on the game!!'
Secondly, the gameplay. MGS2 was gameplay heaven - take the agressive route, the scared route, the clever route... etc. Choices - and fun ones. MGS3 has improved upon it. It forces you to be clever - to feed you self, to eliminate guards ina certain way etc. And on top of that, the boss battles. Oooooooh the boss battles! No longer the formulaic 'shoot hide shoot hide' affair, these are now diverse experiences, showing the way that games should be. Take, for example, the End. One of the Cobra squad, consisting of The Pain, The Fear, The End, The Fury, The Sorrow and The Joy (The Boss), The End is a master sniper, and your fight with him is monumental in the world of gameplay. You fight each other in a bitter duel of tension and resillience. The fight is long - you will have to gain tactical advantages by equipping certain camouflage, taking certain routes, using microphones, sonar, heat detection, and all the time you'll be stuck having to feed yourself by hunting for food, and often have to perform surgery on yourself. It's amazing.
Another shocking change to the gameplay is the new CQC (close quarters combat) system. No longer will you be randomly waving around a knife, as in MGS2. Grab an enemy, twist his arm, put a knife to his throat, and order him to give you directions. Or just slit his throat. Karate chop! Snake can finally USE his martial arts training.
This brings us on to the stealth element of the game - by now you've probably have heard about MGS2's excellent camouflage index. Equip different camouflage for different situations, and Snake can become invisible. Dress up as a crocodile, or Leopard. Become one with the environment. BE a tree. Many a time have I actually been unable to see Snake on the screen due to this amazing system - you can download more suits too (and find them lying around, naturally).
Musically, MGS3 is no leap forward, however, even if only because it needs not be. Harry Gregson - Williams' musical score is amazing, really making you feel as though if you fail, the world will be doomed to a nuclear apocalypse.
Finally, the story. With out giving anything away, I can say this - NO, you don't play Solid snake, you play Solidus Snake- Yep - Big Boss from MGS2. The year is 1964, and the cold war - world is at the brink of World War 3. A nuclear weapons scientist, Sokolov, has developed a standard tank capable of firing off nuclear missiles - the shagohod. Ths is where the story of Metal Gear begins... Although perhaps not in the way you would expect. Shagohod is in no way actually a relative of Metal Gear, as you'd expect. But you will be meeting metal gear's daddy. I'll say no more. This is a game which just begs for every old 2D Metal Gear game to be re-released. I'd buy them! They are now officially the missing links, after all.
As I said, it's a love hate thing. Most people will just hate the wya that cutscenes seem to constantly interrupt their gameplay, whilst others will be sucked in. If you enjoy being sucked in, buy it. Buy it now.
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