on 11 March 2008
Inns and Cathedrals really is a superb addition to the basic Carcassonne set. It adds a lot more options for playing the game without overly complicating the rules or adding radically different elements to the game. Certainly an expansion for family play, it is a less ruthless than some of the later releases.
You have a large meeple who counts double; inn and cathedral tiles that score more points for completed roads and cities respectively, but only if they are finished before the game ends. There is also an extra set of meeples for a sixth player and tokens to denote 50 and 100 points scored.
Small additions that really add to the enjoyment of the game.
on 7 June 2009
We own the basic game of Carcassonne, The River 1 and 11 and now the Inns and Cathedrals expansion. We have played a few times with this expansion and are just getting used to it as it really does change the game in that any uncompleted roads which have inns on them, score you nothing at the end of the game and also any uncompleted cities with the cathedral tiles in score you nothing at the end of the game. However, if you do complete these roads and cities you get double points for the roads and triple points for the cities. I would personally recommend you play the basic Carcassonne game until you are used to it, especially the scoring. Then start playing with the River expansion, the River 11 and then next this expansion. We would definitley recommned this expansion for those who want the basic Carcassone game to be more challenging. We find the game takes longer with the expansion not only because of the extra tiles of course but because there are more things to consider before laying a tile so demands more thinking time!
on 14 June 2010
This expansion for Carcassonne, the first of the 'big' or 'main' expansions, does very little that we have never seen before. The addition of a 6th player meeple set allows more fun all-round, nothing revolutionary, while the over-sized meeple (count as 2) for each player helps to keep control of key features.
That said, the expansion does help to redress the balance in the game by subtly increasing the power of cities and roads, helping to ensure that farmers =/= automatic win. That said, the increase in power leads to an increase in risk, with both inns and cathedrals giving NO points should you not finish a feature. Other new tiles help finish those awkward features, particularly cities.
All in all, a good expansion, and a recommendation for anyone who has carcassonne!
on 21 January 2007
After playing Carcassonne once I was instantly hooked. Briefly, the game consists of the following. Players pull a tile from the deck and place it against an already present tile. If you create a new object (a city, a road, a monastery, or a farm), you can claim ownership to it. Your score depends on the items you own, whether or not they have been completed and how developed they are.
To win the game you need good strategy and luck. The rules are easy to learn, and the game can be finished within the hour so you can play it more than once in one evening.
To play the game you will need Carcassonne, the original game. There are many expansions available that can only be played with the original game. There are also variants to the original game that cannot be played with the expansions. So read the description carefully before you purchase any additional items.
When purchasing the original Carcassonne I strongly recommend that you also buy at the least the first Expansion: Inns and Cathedrals, which makes the game more challenging and with higher risks.
on 31 December 2007
It seems that this expansion set is the result of customer feedback. It adds in features which improve the base set such as an extra piece per player (very useful if only 2 or 3 are playing), pieces for a 6th player; and tiles which increase your score only if the road/city is complete, as well as some interesting new tiles. You will find that you never play the game without this expansion set.
on 17 November 2008
The addition of inns does serve to correct the bias in the game back towards using roads to score. The points tiles are really useful as there is a limit to the permutations you use to move your man up the score track (right way up, on his side, upside down...)