This game is quite simply a mixture of the deeply tactical and high-unit warefare game called Shogun, and the resource management and unit and village building side of Age of Empires. Maybe a tiny, tiny bit of Heroes of Might and Magic... The gumf on the box reveals things like: * use military tactics in an amazing madieval fantasy world. * A.I. opponents probe defences just like human players. * Infinite Skirmish modes including Capture the Flag. Over 70 A.I. generals to play against (or config. your own) * 22 single-player missions in the campaign offering over 40 hours of gameplay. Basically, this game is a fairly good-looking 3D top-down warfare game. You start with a village - you build some peasants - you get the peasants to chop down trees and hack rocks to pieces - you build more types of building (farms, military buildings etc.) - build armies - send the armies off to look for another player of a different colour who's trying to do exactly the same thing as you are. I'm SURE we've been here before, and this is what lets WK:B down - it's just more and more and more and more of the same thing!!! Squint at the screen and it could be AOE with a more controllable camera angle! However the refreshing side to this game is the introduction of the Shogun elements - the landscape is 3D and quite good-looking, with flat plains, mountains, valleys, lakes - depending on which map you're playing. You use the landscape to your advantage when you're fighting. Place your scouts and archers as high as possible to increase their viewing/shooting range. The game really comes into its own when you have a big battle on your hands (and we're talking about hundreds of units all in the same fight and quite often on-screen at the same time - make sure you've got a meaty PC and VGA card!) The many units are made more manageable by staying in groups - of which you can choose between four basic formations - Orb, Line, Column or Wedge - each with their own strengths and weaknesses. The tactics and thought you need to put into the battles really helps draw you away from boring town management and into the role of a general standing on a hill watching the battle. Other features include the ability to choose which 'development path' to take (1 of 3), so when you upgrade your buildings and units you can choose either Imperial, Pagan or Renaissance - each with the usual strengths and weaknesses. To summarise: the graphics are adequate (and probably scaled down in detail to handle the sheer number of units and structures on screen), the sounds are also adequate, and the playability is straightforward (move camera, left-click unit to select, right-click on floor to move, left-click building, select what to produce - you get the idea). There's certainly nothing new here, but for AOE fans who want more thought in their battles, or for Shogun fans who want more town and resource management before their battles then this game should appeal to you. Warning though - don't be fooled by the gorgeous graphics on the side of the box!!!
I'd heard of Warrior Kings before, it was supposed to be a leap forward in the industry of RTS gaming. So when i same WK Battles, i had to snatch it up, although almost leaving it for The Sims or Age Of Mythology...i'm glad i didn't. From the first moment you put the CD in the drive and see the "Chess style" intro (remember AOE 2?) I knew this would be a lot like AOE, it is in many respects, but WK:B has pushed it so much further. The first time i played on Skirmish mode i thought i was on Multiplayer. Seeing a small force test your defenses, or lead you away while a bigger force slaughters your unaware peasants really makes you wonder if theres someone sitting inside you PC playing against you! Control of the game is easy, simple clicks will select huge armies, allowing that all important charge into the enemy base. This is where games like AO fell, controlling armies required dragging boxes around small squads. With three clicks of the mouse, i'd selected all of my archers, formed them into a suitable formation, and had begun raining arrows onto the base. With all this free time, i sent a troop of Spearmen in too! Battles shake you, you really get a great feeling as two armies slowly stand either side, then plummet into the centre, its breathtaking. The Paths are another great addition and really make the game interesting and adds a whole lot of replay value. You get to make decisions on weather to go for: Imperials:Knights of the Church, what you see in fairy tales, the "good" knight. Pagan:Complete Opposite, nature worshipping peasant burning evil demons...with REALLY cool lookin' monsters that you can summon. Reneissance:Scientest capable of creating HUGE seige weapons, and building up great recource piles. Sound in the game is great, a mellow medievil style BGM plays...until a fight starts then its straight in with the war drums...all adding to the atmosphere. Speech is good too, Peasants grumbling about there work, soldiers eagerly trying to please you as you move them across the map. Even there death cries are satisfying! GRaphics are amazing, a fully 3D world to rotate your camera around zoom in and out, look around explore. The terrain is also vrey varied huge mountains and hills, that actually affect the battle, Archers can fire further, and with more accuracy from higher up, and melee soliders can fight so much better going downhill. The main feature i found was amazing was the AI of not only enemies but your troops too, there so smart, stopping if they see movment from scouts in the trees, hiding, running, fleeing if attacked, not just merrily continuing on there way with arrows in there back...all adds to a realistic and fun gaming experiance. The multiplayer is never slow, and always fun with an easy, no fuss straight in game.
Yes, it's a skirmish add-on that should have been part of the orginal game. But this game, like it's predecesor is brilliant. It's the closest you can get to being Henry V, or Aragorn, or Ghengis khan! The battles and sieges are exciting and many victories are a close shave. The action takes place in a beautiful 3D landscape which offers a more seamless experience than medieval total war. WK Battles offers new features such as Tolkiensque tree-armies and battering-ram elephants. If you like wargaming, this is a lot of fun.
This game is a traditional RTS, so anyone that plays RTS games will love it. For those of you that have never played an RTS , then this is a great introduction, as it is one of the best around. What make Warrior Kings Battles so good, basically it has excellent game play. You are not presented with fixed race options, it has a path that responds to how you play, going down one of three routs, the Church, Pagans or technology. But what really separates this game from all the others is the AI. In most games you play you tend to play the a level first to see what it is like and how the computer opponent responds. Then you start again and do it right. Now the thing that took me by surprise is that the AI does not always react in the same way. So, if one time you play you move your troops in a direction where you know the computer opponent is weak, then you try it again and all of a sudden it is not the push over you expect, nice. Another interesting point is that the computer opponents can join forces with you, and each other, making it feel like you are playing a game against human opponents. There is a down side to this game and that is the PC you require to run it on. I would recommend a 1GHz PC with a GForce 3 or 4. Buy this game and it will keep you playing for months with its varied skirmish games.
The campaign is great. You start of with very little soldiers but as you take over more and more land you get more and more soldiers. Yous also get to choose what sort of armies you want(pagen, renaceince, imperial). The fight are great and very stategic, e.g if you send ayour army to attack another armie, beware this could be decoy and while your sent your army over their your base is being attaked by a real armie. If you have any problems with getting the game running try running it as adminestrater. Their are cheats for this game at websites like Gamespot.
This is the Business. While its predecessor showed promise, "The Battles" fulfils and far more. Stunning graphics contribute to make this just about the best game I've ever played, even though I've only just bought it and am a long way from exploring its full potential. Magnificent!
Having played the original Warrior Kings, I can homestly say that I can see no noteworthy difference between it and its follow up Warrior Kings: Battles. It still features tedious resource gathering and an inferior campaign mode, and battles are over far too quickly. I bought this expecting it to replace Medieval Total War as my RTS game of choice, but it has done just the opposite and made me appreciete how much more refined Medieval actually is. The most annoying aspect of this game comes with the actual battles, whereby you will have spent a good half an hour to an hour collecting enough resources to build a small attacking force, only to have them wiped out in a few seconds during the frantically uncontrollable battles. There is no time for tactics, as enemy arrows rain down on your troops and the irritating viewing angles of the camera system never allow you to fully see areas of terrain that you could exploit to your advantage. Oh yeah, and the music is terrible. Overall, this is very unpolished and workman-like compared to Medieval Total War, and with the Viking Invasion expansion pack now out, you have no reason to favour Warrior Kings: Battles over it.