Those gamers who enjoyed Shenmue not just for the story and the action, but also because of the finely detailed exploration of everyday life in present day Japan, can buy Mr Moskeeto as a temporary sop until Shenmue III (if it's ever made) comes out. Although the graphics are not as highly detailed as one would expect from the big budget games, this is made up for by the enormous detail involved in the 3D modelling of the environments in which you are flying, which are the rooms of a perfectly realistic Japanese suburban house. There is very little "wallpaper" - if you see an object in the distance, when you fly to it you find it's completely rendered in three dimensions and you can fly round it, under it or through it, and there's very little "distance blur" on most of the objects that you see.
The characterisations of the three family members proceeds via cut-scenes at the start of each stage, consisting entirely of the tops of the people's faces as if seen from the centre of the dining table. This is more than adequate for this kind of game, and in fact the characters are really rather well fleshed out.
OK, I know what you're thinking - "Oh, God, a characterisation, storyline and graphical detail nut. HOW DOES IT PLAY???" Well, it plays very well. Flying is easy and a lot of fun. Not only can you explore every nook and cranny of each room that you are in, you are forced to anyway by the provision of extra tanks for you to fill with blood, as well as floating heart rings which will provide you with an extra life if you get enough of them. These extra items would be, in real life, scarcely larger than a particle of dust, so you really have to look well to find them. The process of sucking the blood is not as easy as it seems, as in order to attack the blood sucking point, you absolutely have to have a clear view of it - you will hit obstacles in the way, even if it's only part of a kneebone slightly raised in front of the suck point from your angle. If you're too overt in your attacks, or spend too much time in front of their eyes, Battle Mode begins. At this point the character stops whatever they're doing (generally a repetitive cycle, with the suck-points appearing at specific times only) and chases you around the room, in a lumbering "Land of the Giants" manner. You now have a number of specific points on the body to attack - once all the points have been attacked, the character "faints". Well, that's what they call it in the game. In fact, they react with a moan of pleasure, or a cry of "Bliss!" (or "Briss!" in the case of the heavily accented father) which made me wonder what Mr Moskeeto was injecting his victims with!
As the game progresses, it gets harder to achieve ones goals, primarily because the family become aware of what you're doing, and fight back. Their obsession with you reaches the point where they fill a bedroom with bug zappers, and completely impregnate every wall and floor of the living room with insecticide, providing a satisfying level of challenge to the game.
If there is a down-side to this game, it is its shortness - I have not completed the game yet, but I am on Stage 11 out of 12, and have played for only 6 hours. The game time increases even if you've just left a menu screen up while watching a TV programme, say, so my actual game time is probably less than this. And someone who ignored all the extra stuff to concentrate on sucking blood could easily get to this point in half the time. There does not appear (so far) to be anything in the way of any sub-games, which is a shame because the format lends itself to that kind of idea very easily. So in some respects the game is something of an underachievement. There is a lot of potential here, maybe something will develop in a sequel.
Not being, myself, obsessed with blood, guts, gore or fighting, something I like to see in games is *charm*. A charming game is a game you will play just to experience the environment, without particularly having to work too hard. The most charming game I've played is "Rayman 2: The Great Escape". "Ecco The Dolphin: Defender of the Future" scores very highly on charm. "Mr Moskeeto" isn't quite up with these other games, but it certainly gets a charm rating of 7.5 out of 10, if only for the "teenage girl in the bath" sequence!