Without any background knowledge of games this was a very readable book. As a former teacher I was struck by how much the game-based learning reminded me of my teaching practice, especially the emphasis on finding the balance between discovery learning and personal exploration versus systematic instruction and guidance. It hadn’t occurred to me that games could give accommodation for individual learner differences. I also liked the idea that we learn by failing and think of new ways of doing things. There are so many important skills covered here, such as communication, collaboration, leadership and problem solving. Putting aside any of the above, surely it is worthwhile to include gaming as an extracurricular pursuit at university level – even solely for the benefits of de-stressing and ice breaking. It’s been widely recognised that university graduates often lack the essential attributes for the work environment – surely this could be a positive way forward.