Top positive review
2 people found this helpful
Great introduction to DirectX and Direct Compute
on 18 February 2013
I'm fairly new to C++ but still found this book great; a no nonsense guide to getting started with 3D graphics. It assumes no prior knowledge of gpu programming and takes the reader from the basics of device initialization up to more fancy Directx 11 features such as tessellation and direct compute. A basic knowledge of C++ is essential - though I've never worked with COM objects I got along just fine. It helps if your linear and vector algebra is up to scratch, but there are a couple of refresh chapters if you are rusty. There are nicely illustrated diagrams throughout the book to help visualize the effects of some of the algorithms. All the example code is well commented, clean and compiles successfully under the free version of Visual studio 2010 (Remember to get the microsoft windows sdk, it is not included in the free version).