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on 26 September 2001
It's good to see a book taking a serious look at videogame graphics without falling into the trap of immediately praising hi-res images with detailed effects. This is about the milestones of graphics and the beauty they can contain.
The editorial introducing each section is generally well written and the pages of images are laid out brilliantly.
Highlights include the full level displays of various games including (Super Mario World and Sonic 3), battlezone & astroids images, and finally, the double page spread of wire frame characters from Virtua Fighter in various fighting poses. Pure class.
For people who are into games this is a definate five star book. But the best thing with this book is that it can appeal to anyone who appreciates good design and graphics. If you don't like games it's probably still worth four stars.
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on 14 March 2000
Thoughtfully put together book on game designs, with a little bit of history thrown in. I bought it as a sourcebook for game interface design - and as such it serves its purpose.
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on 14 November 1998
This book is more than a collection of classy game images - it validates the computer entertainment industry as a whole. When you're confronted with the array of imagery in Liz Faber's book, you can't argue that games are NOT an art form. Any aspiring video game designer, programmer or aficionado should at least check this title out (and Amazon sell it cheaper than anyone else)...
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on 19 September 2002
It's a coffee table book, really, but that's not to detract from its visual appeal. Beautifully printed screenshots from some of the most visually appealing games and very little text to distract you.
It goes some way to showing that videogames are an artform. I found the 8-bit and 16-bit games the most interesting, particularly as the designers had such limited resources with which to create their 'paintings'.
Maybe some time in the near future, it will be possible to create an animated version of this book as a DVD or something. In the meantime, this'll have to do...
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on 21 June 2000
Finally someone has produced a 'coffee table' book which looks at the world of computer game art. Although the written content is patchy, the quality of the images more than compensate. By taking game images off the screen and placing them on the pages of a book it forces you to re-evaluate them. From Pong to Virtua Fighter they all stand up incredibly well.
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